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Messages - Edouard De Caen

#1
List Queries / Re: What are Horse Killers
December 09, 2021, 02:44:31 AM
Few army lists are concerned : Spartan, some Greeks, etc. Check here : https://mortem-et-gloriam.co.uk/meg/2021/12/08/2022-pack-now-released/

In each concerned lists the rules is written. Just open the PDF and make a search.

I have no idea about the historical context but the rule is interesting.
#2
While reviewing the current (beta) rules for FeG I could not help but notice two problems regarding unit building :
●Firstly, how to deal with unit spead.
●Secondly, how to deal with beast and monster in combat.

Two often bests and monster are fighting as elephant but with fleet on foot, ex: dragons and griffons.

I propose the following:

A. Add a quality : Divine
In addition to Poor, Average, Superior and Exceptional, add Divine. They would be powerful in melee, roll a Black die on KaB and Unskilled and Experienced shooter would apply a Downgrade to shooting. Skilled shooter would
This would allow for more nuances as most fantasy settings requires. Titans, Ancient Dragons and Demi-god could be treated as Divine quality for example.
Exceptional units would be more common particularly in superior races like the Elves or Daemons.

B. Add type : Monster
The beast type is essentially could in Melee but average in charge because they tned to be combersome creature but once they are in the midst of combat they are brutales.
The idea is to have a broad type to cover all those creatures to which characterstics such as Devastating Chargers, Melee Expert, Fleet on Foot and Fanatics could added for more flavor. Monster would representer any creature of great size like Ogers, Trolls, Griffons, Dragons, Wyvern and Giant. Some could be unprotected like giants, other protected like trolls and other Fully armord like dragon and other creatures with scales. Intelligent species like Ogres could even have weapons.
Movement speed would be like close infantry.

In Charge Beast would have +1 vs infantry unless LSp or Pk.
In melee +2 vs Cvl, Cml, Ch, El, loose and skirmish infatry and +1 vs other.

C. Add a characsteritic : Fly
While fast creatures like Elves, Werewolves, etc could have Fleet on Foot flying UGs need they own characteritics. Fly would be 6BW with the possibility to ignore all terrain between starting point and destination.


Think to think about :
The QRS would need to be redone to include Beasts. Point cost for Beast and FLy, Base size should be discussed.

What do you guys think ? Let me hear your opinion.


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#3
Rules for passing through are poorly written. No-one seem to understand them at the first read.
There is a great subject about that I the following tread with a pdf file and all. It helps a lot.
https://mortem-et-gloriam.co.uk/smf/index.php?topic=1712.msg13036#msg13036
#4
Thanks for your feedback. The rules for shooting will be added in my games. It's not complicated and even more natural and easy to remember than most shooting claims

As for the rule about contacting an enemy général, they would need to be tested. As I never played I cannot really assess how it would play on the battlefield. I just like the idea that a général must be careful of enemies TuG.
#5
Player Discussion / Re: Rule book structure comments
April 20, 2021, 01:11:54 PM
FrancisSmall made a great guide for Passing through that needs to be checked.
Topic: Guide to Passing Through Friends : https://mortem-et-gloriam.co.uk/smf/index.php?topic=1712.msg13036#msg13036

Rephrasing "9.3 H: Passing Through Friends." using Simon's answer in "Topic: Passing through Friends" plus adding the table in the above "Topic: Guide to Passing Through Friends" would surely facilitate comprehension.

Edouard
#6
Bonjour tout le monde,

I have had the opportunity to play - let's it's covid's fault - but I have read the rules and claries many times now. I was thinking of adding the following house rules for my futur games. What do you think ?
These house rules are meant to be played during friendly games and have not been tested. Furthermore, I have no intention with those rules to to interfere with Simon's creativity or impose my view whatsoever. It is all about fun and gaming.

House Rules :

1) Shooting from Behind

9.6.G
Die Colour for Shooting

Add line in the table :
                                  
Shooting from behind   :  Upgrade Colour if The shooting file front edge is behind the line extending the target's front edge   

2) General contacted by the Enemy

8. Playing a Turn
Universal Rules
7. If standing alone, they simply shift by the minimum distance if contacted by friends or must perform an immediate free move if contact by an enemy SuG . If contacted by an enemy TuG, your opponent can claim a KAB immediately; if the general survives, he must then perform a free move.

AND

9.8.B
4.
4.3 When you contact an enemy general with a TuG. If the general survives, he must then perform a free move.
#7
Very helpful. Thanks a lot. It shows how the rulebook lacks clearness sometimes.