Evaders caught by pursuit

Started by stuuk, February 10, 2019, 09:17:40 PM

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stuuk

If a unit which has already evaded this turn is caught later in the turn as a result of pursuit, what happens?

lionheartrjc

9.7C7 (p96).  They may run away or skirmish, but may not shoot.  There is no restriction on evading only once.  If still caught, they fight or are destroyed as per normal rules.

Richard

Simon Meg-Meister

Yes correct ... they just keep running.

S
Rolling Skulls in the land or Purple

stuuk

Good stuff. That was the conclusion we reached as well.

dvorkin59

I think if they have already evade the unit have to suffer a KAB

lionheartrjc

Quote from: dvorkin59 on February 16, 2019, 09:57:16 AM
I think if they have already evade the unit have to suffer a KAB


Why?  If you are going to make such a statement you need to quote the rule...

Just thinking things doesn't make them true (otherwise my dice would always roll skulls!).

Richard

Simon Meg-Meister

No such rule.

KaBs = pushed back more than move distance, TuG in SuG form hitting table edge.

"evade" as many times as needed to get away.
May of course get trapped unable to do so which is different.

Si
Rolling Skulls in the land or Purple

craig.w

#7
Quote from: lionheartrjc on February 11, 2019, 07:22:12 AM
9.7C7 (p96).  They may run away or skirmish, but may not shoot.  There is no restriction on evading only once.  If still caught, they fight or are destroyed as per normal rules.

Richard

Is this correct? p. 1 of the clarries:

HOW MANY "MOVES" per TURN
• An UG may only make a single Prompted Action, Free or Forced Charge, Run Away or Skirmish per turn with the exception of:
o MF1, MF2 moves in their Movement or Fighting Phases -­‐ where you can do as you have cards for to adapt when in a fight.
o If Skirmishing or Running Away, then M2, M9 and M10 moves can be used to move forward/backwards up to 2BW to a preferred position.

• Any number of Outcome moves can be taken (i.e.involuntary moves such as routs, being pushed back etc.).

badhabum

Run AZway or SK is an outcome move ...so no limit

nikgaukroger

The clarrie clearly states only 1 Run Away/Skirmish - first line that Craig posted above.

The outcome move refers to involuntary actions.

Of course for some troops a run away/skirmish may be involuntary - but as you get to choose which I guess its sort of voluntary  :o
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

badhabum

I just repeat what SI told us at IWC  ;D

nikgaukroger

As opposed to using what is actually written ...  :P
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

craig.w

#12
Point 7 on p.97 says "If any unbroken enemy are met they may Run Away or Skirmish if allowed to do so".

I'd argue that, as written, "may" means it is a voluntary move, not involuntary, and that the clarifications document means that if they've already done a Run Away or Skirmish previously in that turn they sit and cop the pursuit without any reaction.

Judging from Si's, Richard's and Badhabum's comments this is not how it is being played but it seems pretty clear in the rules.

badhabum

If the unbroken ennemy is a TUG it may run away or DK . If it is a SUG it must run away or SK ( if the charger is a TUG )

craig.w

I think you (we) are focusing on the wrong words, it says "if allowed to do so." The clarifications specifically state that run away and skirmish can only be done once a turn.