Evaders caught by pursuit

Started by stuuk, February 10, 2019, 09:17:40 PM

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marshalney2000

I had always assumed that they could only run away once but await my education if the ruling is to the contrary.

Onurbm

why not refer to author's intent as he expressed it ?
Bruno
La question n'est pas de savoir si nous aurons le temps mais bien , ce que nous allons faire avec le temps qui nous est imparti .
GANDALF

nikgaukroger

Why not refer to what is written in the rules and clarries - they represent the official position until they are revised. Author's posts in reply to questions can give incorrect answers/intent - just see the shooting at counterchargers topic for a recent example.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

AntiokosIII

Now, Nic, there you go again actually reading the rules. No good will come of such a habit.
Miniature Wargaming is the only completely honorable form of warfare ever invented by man.

Simon Meg-Meister

If my intent ever clashes with the rules and clarries I will change the rules and clarries.
So the official line is always those documents.

Rolling Skulls in the land or Purple

Simon Meg-Meister

#20
Quote"HOW MANY "MOVES" per TURN
·      An UG may only make a single Prompted Action, Free or Forced Charge, Run Away or Skirmish per turn with the exception of :
o   MF1, MF2 moves in their Movement or Fighting Phases - where you can do as you have cards for to adapt when in a fight.
o   If Skirmishing or Running Away, then M2, M9 and M10 moves can be used to move forward/backwards up to 2BW to a preferred position.
·      Any number of Outcome moves can be taken (i.e. involuntary moves such as routs, being pushed back etc.)."
ADD
1. All Action in the Fighting phase and EoT phase - these can always be done after making an earlier PA.
2. Troops who stopped Force charges may then make another action later in the turn.
3. Second or further enforced Run Away moves by SuGs charged by TuGs (these are in fact outcome moves as involuntary with no choice)."
Rolling Skulls in the land or Purple

badhabum

So in other words :

A TUG can evade ( run away or SK ) only ONCE and if it stands in the way of anther charge and has already evaded...they will get caught

A SUG may evade more than once as it is an outcome move

OK ?


nikgaukroger

Si looks to only be mentioning SUGs here so that would follow.

He may want to say "Run Away or Skirmish" in his suggested addition and not just "Run Away" - unless, of course, it his intention that a SUG that Skirmished would be caught be a subsequent charge that reached it.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

steads

It is my understanding (standard caveat!) that:-
A SUGs first action may be "Skirmish or Run-Away" but subsequent forced actions for being "caught" are always "Run-Away"

nikgaukroger

Is that based on anything in the rules or clarries, or just the way its been played?

Asking as I haven't found anything that says that - but may have missed it.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

lionheartrjc

Quote from: steads on March 07, 2019, 11:04:11 AM
It is my understanding (standard caveat!) that:-
A SUGs first action may be "Skirmish or Run-Away" but subsequent forced actions for being "caught" are always "Run-Away"

No.  I don't believe that is anywhere in the rules or clarifications.  I think this is pure invention.

Rino

Quote from: Simon Meg-Meister on March 05, 2019, 08:57:52 AM
QuoteHOW MANY "MOVES" per TURN
• An UG may only make a single Prompted Action, Free or Forced Charge, Run Away or Skirmish per turn with the exception of:
o MF1, MF2 moves in their Movement or Fighting Phases -­‐ where you can do as you have cards for to adapt when in a fight.
o If Skirmishing or Running Away, then M2, M9 and M10 moves can be used to move forward/backwards up to 2BW to a preferred position.

• Any number of Outcome moves can be taken (i.e.involuntary moves such as routs, being pushed back etc.).

Outcome move  = anything involuntary where you have no choice.  So a second Run Away is an outcome move as you have no choice about it.  I could make it a bit clearer and will tidy up as part of vs 2.
Add:
"o Second or further enforced Run Away moves by SuGs charged by TuGs (these are in fact outcome moves as involuntary with no choice)."

I don't understand.
It was once clarified that you could charge, expend in melee then break off in the same turn.
When I read the clarifications I don't find any mention of the break off.

Could you pls confirm your position?

Thx in advance

Cheers

nikgaukroger

Clarrie doc has:

Quote
ADD
1. All Action in the Fighting phase and EoT phase -­ these can always be done after making an earlier PA [including laying caltrops or stakes].
2. Troops who stopped Force charges may then make another action later in the turn.

in the 2019 From Temporary File Until MeGII is Out section.

Cover a previous question asked about placing stakes - missed it at the time  ;D
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

steads

Quote from: lionheartrjc on March 07, 2019, 12:44:58 PM
Quote from: steads on March 07, 2019, 11:04:11 AM
It is my understanding (standard caveat!) that:-
A SUGs first action may be "Skirmish or Run-Away" but subsequent forced actions for being "caught" are always "Run-Away"

No.  I don't believe that is anywhere in the rules or clarifications.  I think this is pure invention.

I was basing this on the subsequent contact being regarded as "a move causing a displacement" rather than a charge in which case 9.3 E3 would apply. So not a pure invention just a different interpretation of "Pursuit" contact.  :D

badhabum

QuoteIt was once clarified that you could charge, expend in melee then break off in the same turn.

Yes that is right .