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Messages - Agoz

#1
It's not the complexity that is the problem I have with this rule, the problem is if you have played most other games you expect that when a unit has been engaged in combat, it stops moving. It's also a difficult rule to teach because its not really something you teach to a player until it comes up in a game by happenstance, at which point, it can have the feel of cheating. Again, this is because most wargamers expect that when a unit has been charged, it can no longer move. The idea that part of a unit can, in this one circumstance, act independently of the unit to my mind adds friction.
#2
If you were looking to simplify the game for next edition, this feels like the sort of interaction you would cut from the rules. I've got no idea how I would even begin teaching this to a new player.
#3
Doesn't 4 . J:Engaging in melee when already in contact section 2.1 bullet point 2 say that a UG that is in front corner only contact with an enemy can make a wheel into side contact with the enemy? Isn't that basically what you are asking?
#6
I had always read that as referring to whether or not the army commander from the allied list was instinctive or professional, not to to quality level like legendary or talented, am I incorrect? For example if I took a roman ally in an army, they would have to be professional, as the roman AC is professional, but aside from not being legendary, could be any other rating.
#7
List Queries / Re: 6114 Inca
February 07, 2026, 05:29:14 PM
Quote from: badhabum on February 05, 2026, 02:23:47 PMCan someone translate : canari are spear but there is no option to upgrade them to spear the answer being canari guardsmen

It's a 42 ?
I'm kind of lost as well, the best I can guess is that Canari warriors is the actual Canari list have the option to be upgraded to protected, but the Canari warriors in the subject tribesmen section of the Incan list don't have that option. Is that the point of contention here?
#8
List Queries / Re: 6114 Inca
February 04, 2026, 02:49:14 AM
Are you saying there is not a Canari subject tribesmen option? Because there is, its "Chanka (from 1440 CE) or
Canari (1490 CE) warriors"
#9
Player Discussion / Camp Usage
December 28, 2025, 02:37:36 AM
I've been thinking about camps, and how much ( or more accurately not) they tend to have an impact on my games. I can count on one hand the number of times I've seen a camp destroyed, and I'm wondering, am I just playing incorrectly somehow? It always seems like the battle line in a game of MeG is so wide that there is generally never a way to get around it and to the camp in a timely manner (where the game isn't already basically over by the time it happens).similarly if you are doing well enough to break through the line to get to it, the game is also usually about over. That leads me to question, does the game even really benefit from having a camp? Aside from the hobby aspect I mean. Anyone have a different feeling on camps? Do they frequently have an impact on your games?
#10
Player Discussion / Re: PDF Rules
September 04, 2025, 05:10:39 PM
It appears everything MEG related is missing from the CCC website. Is this because of the proposed rules amendments?
#11
List Queries / Re: Nanman
April 22, 2025, 05:26:51 PM
Ha! Unfortunately all I'd have to go on is what it says in the Romance of the Three Kingdoms, and as I recall they use wild tigers against the Shu forces in those books, so I'm not confident in their historical value  ;D
#12
List Queries / Nanman
April 21, 2025, 06:30:48 PM
I was looking at the Three Kingdoms Chinese lists today and noticed that Shu didn't list a historical enemy for the Nanman tribes that Zhuge Liang subjugated during his southern campaign. What would be a good list, if any, to represent them?
#13
Pacto / Re: Pacto game size ?
June 12, 2023, 03:59:03 AM
I've been enjoying 3500, gives you enough room to include most of the goodies in a list.
#14
Pacto / Imperial Romans Mistake
May 13, 2023, 04:43:50 PM
Hey, just thought I'd point out that in the Pacto version of the Imperial Romans list veteran Legionaries are graded as average, when they are superior in the Maximus version, I'm assuming this is a mistake.
#15
Player Discussion / Re: Can we speed up the game
March 03, 2023, 05:52:51 PM
Quote from: lionheartrjc on March 03, 2023, 07:32:29 AM
Quote from: Agoz on March 03, 2023, 12:48:00 AM
In my experience the fact that the game is on square bases with over 50 models per side is enough to turn away most players. Time wise for a mass battles game MEG moves at a fair clip  compared to other games. It already substitutes handfuls of dice for a single roll-off, which is a major time-saver. Really if time is a big factor, the solution is just to play DBA. I think its okay for MEG to just not be the game for people who don't want what it offers, which is a good mid-complexity ancients to medieval ruleset with an eye for simulating the historical feel of real armies.

I am not sure I agree with your first sentence.  The size of the Maximus game does turn away some players, but is also an attraction for others.

However if the number of models in Maximus is an issue, then try  playing MeG Pacto.  About the size of a double-DBA game.
It's very dependant on local sensibility,  as an American, most wargamers around here start with either 40k or some other skirmish game and, as they age, slowly dip their toes into historicals, typically something WW2 as we tend to glorify our contribution to that war in popular media, as well as just plain not having much history past that. Unfortunately the common factor in all of these tend to be games with round bases operating in loose squads. Because of this, something like SAGA, which is similar, has a sub 50 model starting point, has a decade of name recognition, has flashy special rules bordering on fantasy, and is frankly dead simple to play, is an easy sell. I think for what MeG is trying to achieve it's as streamlined as it is going to get.