Adding an automatic wound to a KaB test

Started by lionheartrjc, February 05, 2025, 04:28:12 PM

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lionheartrjc

Raised with me...
I stress this is not my idea.  I am neutral about it, perhaps slightly against the idea as I am not keen on things automatically happening... 
It would change the game balance possibly.  Could speed up the game...
Skirmishers (because of their greater numbers) often seem to get off lightly from KaB tests.  Perhaps apply it to skirmishers?  Alternatively - roll two dice for skirmishers taking a KaB test instead of one!

I will emphasise again that these are just ideas.  There are no formal plans for testing or for a new edition - they may never happen - so please don't get stressed out.

nikgaukroger

I'm definitely against this idea. KaBs pretty much work at present IMO. I do think some players expect too much of them, especially early in the game when UGs are basically undamaged; I think they see them as an "old fashioned" morale test and forget that base losses include morale as well as actual casualties (in fact, probably are mostly morale). Later in the game with damaged UGs the current KaBs can be a significant effect which feels right IMO.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

tarnowski1

Also against, agreeing with Nik for the reasons.

martymagnificent

The only issue I have with the current KAB test system is that it doesn't 'scale' with unit size. In a way a KAB test is three times as dangerous for a 4 base unit as a 12 base one. You could argue larger units should roll at least 2 dice for a KAB test.

Martin

nikgaukroger

Quote from: martymagnificent on February 05, 2025, 08:28:07 PM
The only issue I have with the current KAB test system is that it doesn't 'scale' with unit size. In a way a KAB test is three times as dangerous for a 4 base unit as a 12 base one. You could argue larger units should roll at least 2 dice for a KAB test.

Martin

Like with the KaB for a sacked camp if 9 bases or more strong.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

LawrenceG

Quote from: lionheartrjc on February 05, 2025, 04:28:12 PM
Raised with me...
I stress this is not my idea.  I am neutral about it, perhaps slightly against the idea as I am not keen on things automatically happening... 
It would change the game balance possibly.  Could speed up the game...
Skirmishers (because of their greater numbers) often seem to get off lightly from KaB tests.  Perhaps apply it to skirmishers?  Alternatively - roll two dice for skirmishers taking a KaB test instead of one!

I will emphasise again that these are just ideas.  There are no formal plans for testing or for a new edition - they may never happen - so please don't get stressed out.

I'm not convinced skirmishers get off lightly. They can't afford many losses (only 1/3 instead of 1/2) and even 1 base loss downgrades their shooting. 

Hayung_is

my only vote would extra KAB (maybe a colour downgrade on the 2nd dice) on larger TuGs.

badhabum