2024 Carrocio , Ark of the covenant

Started by Onurbm, October 19, 2023, 06:39:11 PM

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nikgaukroger

The various grades of baggage (currently) represent the degree to which they are "garrisoned" - gives players an option to make a vulnerable part of the army more resistant.

It may be that the additional points for Average and Superior do not reflect actual value. When list checking I hardly ever see anything other than Poor. When Average is selected it appears to be when the points cannot be usefully spent on other things.

Quote from: Onurbm on October 24, 2023, 10:45:37 AM
In battles where it was engaged I see different items not located in the same places.
- bagage ( food, shelter, camp followers )
- carrocio and his guard brought forward to bolster army morale

Should be two different things in two different locations .

This is a good point.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

Princeps

Quote from: nikgaukroger on October 24, 2023, 08:47:07 PM
It may be that the additional points for Average and Superior do not reflect actual value. When list checking I hardly ever see anything other than Poor. When Average is selected it appears to be when the points cannot be usefully spent on other things.

In which case, wouldn't it be easier and less controversial to reassess that value, without bringing that new mechanic ?

Best,
Antoine

nikgaukroger

Probably  ;)

I'd certainly say that inventing a new effect just to justify a points value is the tail wagging the dog, however, introducing a new effect that can be justified* and adding it to an existing, possibly mispointed troop type is a different thing - and may still need the points of said troop type adjusting depending on what you are adding.


* as a theory; this leaves aside whether the proposed carroccio is or is not justified.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

lionheartrjc

I am coming round to the idea of including this as a suggestion for scenario games but leaving it out of the list from a tournament perspective.

I like the idea of including it in addition to the normal camp.  I was also thinking that it perhaps should be the size of a normal war-wagon base, but to be treated as a camp for fighting purposes (i.e. it has no flanks, consists of 3 loose, protected infantry) and movement purposes...  If broken it is treated as a sacked camp but UGs test at one colour higher than usual.

I will also include as a scenario games idea, that fortified superior camps should shoot as if they included 2 bases of experienced bolt shooters.

I hope this is acceptable to everyone.

Richard

badhabum


Jilu

#20
Good choice for not opting for the Skaven Bell of Doom in the comp lists.

i think it went a bit to far, even if i understand the aim.

As for the camps qualities, maybe all camps should be average, there is no much advantage to have superior camps.
or do a few changes :
Mobile camp : poor moves on red, average on yellow, superior on green
Flexible : becomes fortified on green skull/wound for poor, yellow skull/wound, automatic on red

just trying to find an incentive to use upgraded camps
Liberate me ex infernis

LawrenceG

Quote from: Jilu on October 26, 2023, 06:13:55 AM

just trying to find an incentive to use upgraded camps

Maybe look through the army lists from comps and pitch camp upgrades where say 30% people can just about afford them with  their spare points.

PUNCH

Hi,

why not simply use the ARK of COVENANT or the CARRIOCIO as a commander in chief base that cannot be mediocre or competent !  ;)

no magical effect, already included in the rules , you will only have the double base size to manage for the command distances :)

regards.

PUNCH :)