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Author Topic: MeG Pacto: 1/2 Break Point for skirmisher & no Break Point for TuG ?  (Read 849 times)

francesco

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I agree with some players that UG are probably too easy to break in MeG Pacto.

I am wondering if giving a 1/2 (instead of 1/3) Break Point to skirmisher & no Break Point (instead of 1/2) to TuG would make a Pacto game more similar to Maximus and Magna while keeping it "compact".

What are your thoughts about that ?

lionheartrjc

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If you want to try it please do.  The reason I wouldn't recommend it is that it will favour the best quality troops, particularly those with high melee combat factors (because melee's become extended).

Instead I would recommend playing Magna, but treat each file as 2 files (halving the base width) and make a separate record of casualties.  This will give a much more satisfactory game.

Richard

francesco

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Thanks Richard for your reply, do you mean keeping the same quantity of miniatures and scale (HBW) of Pacto but using Magna rules and assuming double the miniatures for each file ?

My understanding of MeG Pacto is that each UG reaches its Break Point after losing its first base since in all the lists I have seen TUG size and Skirmish size do not exceed 2 and 3 bases respectively.

That takes away the interesting MeG choice of having a single less breakable GU or two more flexible GU at the same price.

I agree with you that a longer combat would favour the best quality troops comparing to the original MeG Pacto but I would still give a try to a variant which preserve such concept.

lionheartrjc

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Thanks Richard for your reply, do you mean keeping the same quantity of miniatures and scale (HBW) of Pacto but using Magna rules and assuming double the miniatures for each file ?
I did.

My understanding of MeG Pacto is that each UG reaches its Break Point after losing its first base since in all the lists I have seen TUG size and Skirmish size do not exceed 2 and 3 bases respectively.
No, you have misunderstood. It is not bases, but wounds that matter and it has to exceed, not equal.  So a SuG of 1 breaks on its first wound.  A SuG of 2 breaks on its 2nd wound.  A SuG of 3 breaks on its 3rd wound.  A TuG of 1 breaks on its 2nd wound.  A TuG of 2 breaks on its 3rd wound.  A TuG of 3 breaks on its 4th wound.



francesco

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Thanks for the clarification Richard, indeed I wrongly reported the break limit in bases instead rather than wounds. And the 50% limit is for breaking the entire army while, as you mentioned, the Breaking Point for each unit need to be exceeded.

If I am assuming two files per single (fixed) file and using Pacto HBW scale is there any specific reason you would reccomend Magna rules instead of Pacto rules?

Is that related to the fact that Pacto rules are more forgiving in term of damage on UG (https://mortem-et-gloriam.co.uk/smf/index.php?topic=2592.0)?

I don't remember the rules which are not relevant for Pacto (PBS5.C, 5.E, 5.K, 6.M, 8.C) but, if possible, I would prefer to keep using Pacto rules with the assumption of one (fixed) line representing two (fixed) lines in term of attacks and sustainable wounds.
« Last Edit: July 27, 2023, 01:04:34 AM by francesco »

lionheartrjc

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I would recommend playing the rules as we have extensively designed and tested them.  You are welcome to change the rules but don't look here for any approval in doing so.

If you play Pacto but double the number of dice rolled and double the number of wounds to break an UG then you alter the bell curve for inflicting wounds.  This will reduce the chance of weaker UGs breaking stronger UGs.

Richard

francesco

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I would recommend playing the rules as we have extensively designed and tested them.  You are welcome to change the rules but don't look here for any approval in doing so.

Thanks for your honesty Richard.

Since you are so serious about the original rules (and Pacto Print on Demand was just published on 19/5/23), I prefer to trust you and focus only on the changes needed to play the game with my family and friends.