James IV Scots

Started by accard, September 27, 2021, 04:26:09 AM

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badhabum

Well it seems that 5 players did not find the flaws at LGT

It has weak points but to defeat it is difficult as it is rather numerous , good protection vs shooty armies, good vs cavalry, can have protected flanks ..you need not only skill but also a bit of luck and an opponent willing to make some mistakes

marshalney2000

One army had the beating of it in London but did not have the time to see it through.

Hunter

Its crap against decent foot with melee expert.
Dishonour before defeat!

badhabum

I think you forget something.

As long as it has a FARM front, event a sup melee expert will be on green and killing a blok of 8 bases is long work

So how many armies do have enough sup melee experts to tackle the whole scottish line  and have the necessary punch to hold against those many phalanxes  and tackle some 12 bloks ?

Not many and he does not car to loose 4 or 5 TUGS as long as your good army is killed by numbers ! the swiss failed

tarnowski1

Quote from: badhabum on October 21, 2021, 04:10:22 PM
I think you forget something.

As long as it has a FARM front, event a sup melee expert will be on green and killing a blok of 8 bases is long work

So how many armies do have enough sup melee experts to tackle the whole scottish line  and have the necessary punch to hold against those many phalanxes  and tackle some 12 bloks ?

Not many and he does not car to loose 4 or 5 TUGS as long as your good army is killed by numbers ! the swiss failed

Superior Roman Legionaries Impact weapons with Melee expert,

yellow to white in Legionaries favour on impact
In melee its green V green if no FA pike front ranks have died in the charge phase, possible but unlikely, given yellows

Four deep pikes 290 per file
two deep Legions, though could fight 1 rank deep, 302 points per file of 2

and frankly I'd pay the yellow to break them off , take the green kab dice and then charge back in for at least yellow V whites and probably a red V whites in places if the pikes have lost the 4 rank





nikgaukroger

Quote from: tarnowski1 on October 21, 2021, 04:58:07 PM
Quote from: badhabum on October 21, 2021, 04:10:22 PM
I think you forget something.

As long as it has a FARM front, event a sup melee expert will be on green and killing a blok of 8 bases is long work

So how many armies do have enough sup melee experts to tackle the whole scottish line  and have the necessary punch to hold against those many phalanxes  and tackle some 12 bloks ?

Not many and he does not car to loose 4 or 5 TUGS as long as your good army is killed by numbers ! the swiss failed

Superior Roman Legionaries Impact weapons with Melee expert,

yellow to white in Legionaries favour on impact
In melee its green V green if no FA pike front ranks have died in the charge phase, possible but unlikely, given yellows

Four deep pikes 290 per file
two deep Legions, though could fight 1 rank deep, 302 points per file of 2

and frankly I'd pay the yellow to break them off , take the green kab dice and then charge back in for at least yellow V whites and probably a red V whites in places if the pikes have lost the 4 rank

Agreed - I'd fancy my Imperial Roman's chances against it most days.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

marshalney2000

Oh I think those valid arguments should ensure that no sensible player will ever pick that army again.

tarnowski1

Quote from: marshalney2000 on October 21, 2021, 06:16:54 PM
Oh I think those valid arguments should ensure that no sensible player will ever pick that army again.

you'd be surprised how few sensible players are out there  :P

badhabum

You all forget a few things such as numbers .How many SUP, melee expert units will you deploy ? 4 ? , 5 ? and what will protect your flanks ? it is not so easy. 4 rank deep has resilience and he could take you by killing your flanks .

So yes I am willing to try it vs imperial romans .

I also know how I could win with either army .Then you have terrain and dice.

nikgaukroger

Quote from: badhabum on October 21, 2021, 07:59:32 PM
You all forget a few things such as numbers .

Yeah, we're all so inexperienced and have never fought a tough wider army before so we don't take that into consideration and have no idea on protecting flanks. Or maybe the other thing ...  :o
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

tarnowski1


but dont forget when running James IV Scots,
Quote from: badhabum on October 21, 2021, 07:59:32 PM
what will protect your flanks ? it is not so easy....  he could take you by killing your flanks .


nikgaukroger

Quote from: tarnowski1 on October 21, 2021, 08:41:40 PM

but dont forget when running James IV Scots,
Quote from: badhabum on October 21, 2021, 07:59:32 PM
what will protect your flanks ? it is not so easy....  he could take you by killing your flanks .


;D 8) 8) ;D 8) ;D 8)
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

marshalney2000


badhabum

Quote from: nikgaukroger on October 21, 2021, 08:33:28 PM
Quote from: badhabum on October 21, 2021, 07:59:32 PM
You all forget a few things such as numbers .

Yeah, we're all so inexperienced and have never fought a tough wider army before so we don't take that into consideration and have no idea on protecting flanks. Or maybe the other thing ...  :o

If your magnificent roman soldier is pinned down frontally by some of the pikes, other less "superior" TUGS might face a very difficult an dloosing battle vs other pike blocs and die before the scottish pinning units die ...so my meaning is that the scots do have enough big tugs, with some pikes in it to sacrifice some and still win the battle . The cots can put pressure on a large front which not all armies can do . The nice LB TUG also helps protect one flank from mounted ,

It is not a foregone conclusion but the scot army has 10 fighting TUGS that are quite protected vs shooting ans you know very well which makes them pretty different from  8 or 9 low countries TUGs which can be slowed down AND will take some loses before contact .

That makes a huge difference

rayfredjohn

1 TuG of Cav (4 bases) can stop half(?) the army moving more than 3BW per turn.