pacto and slowing

Started by glenny25, January 03, 2021, 10:01:47 AM

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glenny25

Hi All , the other day i had my first War of the Roses game, Now until then i have always played Ancient games and all played great . However with the WOTR game the longbows did not act all that well , I was thinking about a house rule for longbows that if you roll a "S", it acts like the slowing rule??? So one S is -1BW and 2 s would be -2bw , this way you could slow the enemy down and it is a easy way to add to Pacto , what do you all think ??? thanks glen

badhabum

There is no slowing effect in Pacto . The Pacto version is to be for a quick game so they dropped the slowing effect .

glenny25

Hi Badhabum , I know that mate , But just saying would adding a basic version of slowing make much of a change ?

MADdaz

I know the Pacto version doesn't use the 'slowing down by fire' effect  but this simplified version looks workable. I would even go as far as three 'S's rolled means a -3BW to movement, which could halt some units for the coming turn (unless the commander can play his 'push through fire' cards. I'm going yo try it on our next game.

lionheartrjc

I see no problem with adopting a slowing rule, particularly for a WoTR game.

Richard

Simon Meg-Meister

Quote from: glenny25 on January 03, 2021, 02:36:30 PM
Hi Badhabum , I know that mate , But just saying would adding a basic version of slowing make much of a change ?

It is easy to add and try it.  Treat any hhit or S as a slow by 1BW is enough.  I dropped it for two reasons:

a) simplicity BUT
b) bowfire has a power of its own in Pacto as it can do enough damage to break TuGs which it cannot easily do in Maximus. So removing Slowing brought the balance back in.

Si
Rolling Skulls in the land or Purple