Competition Time

Started by stuuk, June 10, 2019, 11:12:27 PM

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stuuk

3 hour game - when does the clock start?
when we arrive at the tables? when the first die is rolled?

At Britcon last year seemed to have loads of time for games - tons. Maybe it was the beer. But just wondering.
And yes I know that three hours really should be long enough but I am struggling with my shooty army to get the job done.

AntiokosIII

in NorCal, we simply call out "start" when the clock starts. Mostly, people know to be ready to start rolling initiative dice when that happens.

In our experience the extra 30 mins (from 2.5 hrs to 3) makes a difference in the number of completed games we get. The extra minutes do help shooty armies a bit, although IMHO they still need some shock power to get a decisive win.
Miniature Wargaming is the only completely honorable form of warfare ever invented by man.

nikgaukroger

Quote from: stuuk on June 10, 2019, 11:12:27 PM
3 hour game - when does the clock start?
when we arrive at the tables? when the first die is rolled?

In all the UK comps I've ever done there is a published timetable with the game timings.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

stuuk

Yeah i think it's more or less as everyone turns up at the tables and makes a start on deployment.
So deployment time has to be factored into total game time, that's what I really wanted to know.

I think then, that about 7 turns is a 3 hour game assuming nothing unusual.
First turn is 15 mins. Thereafter a turn takes around 25 minutes on average, plus 20 minutes for setup.

Simon Meg-Meister

Fixed by organiser but if big spaces people often start early anyway giving a bit longer.
S
Rolling Skulls in the land or Purple

DracoStandard

There's a time limit?  who knew?  I always wondered what the 'last phase' shout (that I occasionally hear from the bar) meant

mad lemmey

It's similar to "Last Orders!" from the Bar Paul...
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