two topics to make the game easier black dice an Sug pushing

Started by Jilu, October 20, 2025, 12:30:14 PM

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Jilu

Hello, after this weekends tournament in Ruiel i had a nice game with Nik and talked about two things with him that occured in our game :
- reducing black dice to slow only dice : slows the game down and makes shooting less effective. Black dice are already bad in themselves.
  It would be easier to keep black, simply back a wound is a wound. When tyou figure out the nice to trow you just stop the thinking ...black          is simply black.
- Pushing ennemy sugs : as it stands now the rule has good intentions but is neither easy to understand nor to follow. finding a better way to do this would be nice, maybe we could (my ideas) : 

--  make an unprompted fallback but keeps at 1 MU from ennemy TUG.
-- skirmishing move with VMd
-- flee move with VMD

Liberate me ex infernis

LawrenceG

IIRC the pushing back rule amounts to:

Identify which point on the moving TUG contacts first, call this point A;
Identify which point on the SUG is contacted first, call this point B;
Pick up the SUG;
Move the TUG to its final position;
Put down the SUG in its original orientation, with the distance AB equal to one BW.

I don't think there's any constraint on the direction the SUG moves in, but I'm not 100% sure of this.

You still have the simpler alternatives: Run away, or align base opposite base and 1 BW away.
 
FWIW I think the complicated one could be replaced by "move straight to its rear and end 1 BW away (nearest point to nearest point) from the TUG in its final position" and get probably not far off what was originally intended, but simpler to do.

lionheartrjc

1.  On the idea of a BLACK dice is simply a BLACK dice - no BLACK dice slowing only. - I wouldn't have any problem with this.

2.  On simplifying pushing back SuGs.  I agree it could be made simpler. Possibly:
    If the SuG would be contacted on the flank or rear, it has to make a RUN AWAY move.
    If the SuG would be contacted on the front edge or corner, it moves directly to its own rear, finishing 1 BW away from the final position of the TuG.

I am keeping a list of potential future changes.


LawrenceG

Quote from: lionheartrjc on October 20, 2025, 03:20:34 PM1.  On the idea of a BLACK dice is simply a BLACK dice - no BLACK dice slowing only. - I wouldn't have any problem with this.

2.  On simplifying pushing back SuGs.  I agree it could be made simpler. Possibly:
    If the SuG would be contacted on the flank or rear, it has to make a RUN AWAY move.
    If the SuG would be contacted on the front edge or corner, it moves directly to its own rear, finishing 1 BW away from the final position of the TuG.

I am keeping a list of potential future changes.

If cavalry is starting close to a SUG that is facing at an angle, it might be possible for the TUG to move so far that the SUG can't end within 1 BW by moving straight back. In that case I suggest it should move back just sufficient to avoid being in the path of the TUG, plus 1 BW.