FoG

Started by ochoin, April 17, 2021, 11:28:30 PM

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Simon Meg-Meister

Here and intro showing the essence of Mortem et Gloriam in 1 1unit vs 1 unit fight ... core of the rules in a. short video.

https://www.youtube.com/watch?v=wpLL6LZjdS8

Si
Rolling Skulls in the land or Purple

ochoin

Quote from: Simon Meg-Meister on April 20, 2021, 07:44:54 AM

Always happy to do an intro game on Zoom for you a a group and answer questions.  Might just tip the balance.  Si

That's very kind of you, Simon. As it's like herding cats to get the group all together, I'll probably pass.
However, I "found" your Magnesia video which I'm urging them to watch.

This one is a gem.

donald

Rino

I m also coming from FOG.
There are a lot of differences between both systems but the main one (to my eyes) is the fact that the active player change every action and not every round.
It makes the games much more intense as you are not player the army of your opponent but your opponent himself.
More bluff more fun

lionheartrjc

Quote from: Rino on April 21, 2021, 08:58:45 AM
I m also coming from FOG.
There are a lot of differences between both systems but the main one (to my eyes) is the fact that the active player change every action and not every round.
It makes the games much more intense as you are not player the army of your opponent but your opponent himself.
More bluff more fun

Also you don't have 20 minutes waiting around whilst your opponent makes all their moves, thinks for 4 minutes without doing anything, scratches their ....  and all the other things that seem to slow a game down.  The I move, you move within a phase definitely throws up some interesting choices.  Can I discard or pass once to force my opponent to move a UG first.

Richard

Hunter

100% agree on the intensity of the charges and movement sequences. its just more fun than FOG for me.  That and the characteristics which - for - me bring the old armies to life on the table. And finally, the support from Si and the guys is second to none.
Dishonour before defeat!

Hunter

...... but FOG was great in the day.
Dishonour before defeat!

grahambriggs

Quote from: ochoin on April 17, 2021, 11:28:30 PM
I'm looking at MEG with great interest.

My little group & I are long term Field of Glory players. We field a variety of Bronze Age & Punic armies.
What I'm trying to find out is if these existing armies can be shoe horned into MEG?

There's two issues: our existing unit sizes sometimes vary from the MEG army lists eg we might have 4 bases of light cavalry when the lists state 6.
Secondly, types of figures. EG an army list might specify javelin armed skirmishers when we have bow armed.

We are not tournament gamers. I do not particularly wish to embark upon a program of adding a number of bases to existing armies & discarding units on anything like a large scale.
So: how flexible is MEG on this issue?

donald

Hello, I play mostly FOG (v3) and also some MeG (as a club player). In terms of your questions, I'm going to assume you'll want to use the largest version of the game as it's the best in terms of spectacle. Overall volume of bases on the table are similar to FoG 800 - 1000 points. What you'll probably see though is the sort of issue any change of rule set will give you - the exact number of bases you used for rule set A isn't optimal for rule set B, so you might find that a few bases don't get used any more. In the same way that my early Persian army has a single base of Hordes which were useful in DBM but have sat in the box since.

Unit sizes. For combat troops most foot are used in groups of 6 or 8 in MeG, that should fit well. Mounted is often in 6s if it's going to fight (heavy chariots, cavalry) often 4s if it's just going to occupy enemy attention. Note in MeG cavalry and light chariots can skirmish if they have any missile weapon, so check that when designing a list. In MeG skirmishers (SuGs - LF or LH) really need to be 3 deep so you'll have foot in 6s or 9s; mounted in 6s. You can have 2 deep but they're a bit of a liability as they shoot less well. Since you're only playing in your own group you could fudge this: pay for 6 bases but only deploy 4 and allow them to shoot 2 deep at full effect (and count them as broken when losing over two bases).

Types of figures. I don't think there'll be a problem here. FoG and MeG list writers have similar sources (and indeed Nik Gaukroger was heavily involved in both).

Some things to expect:

- the first games will be slow because it's a new rule set to you. Remember those first dozen games of FoG where you were flicking back and forth in the rulebook to try and find the relevant rule? That will happen. That's really just newness, though I'm told there are one or two quirks of rules layout (I'm fortunate to have learned with more experienced players).
- shooting occurs at a different point in the sequence to FoG, and people close to a charge can shoot at it.
- charging and movement is alternate by unit.
- the way generals work is different. Subordinate generals each have a command, and the commander in chief can do as well (or can just manage from afar). The quality of generals vary according to how much you pay for them. This affects what they can do through a card based mechanism (2-5 cards per general per turn). Getting the army structure and balance right is a skill that continues to elude me - "yet again, a better player is matador to my bull".

rayfredjohn

Quote from: ochoin on April 19, 2021, 12:01:50 AM

I have looked at the author playing a demo game involving Caesar & the Gauls:

https://mortem-et-gloriam.co.uk/meg/other-useful-videos/

There are positives but I was a bit repelled by it.


Don't worry, Simon has this effect on people. :-)

ochoin

@ Graham

Thanks for the excellent advice.

I think Magna will be our preferred level: we simply don't have the extra bases needed ie 4 base cavalry as opposed to 6.

I think I will just bite the bullet & buy a Compendium box. If I learn the rules & umpire a game, it should bring the others on board.
They will make a commitment, buy the rules, learn the game & we'll be set!

So:or the meantime,  I'm assuming a single Compendium has all the cards etc needed for a game?

donald

Rittervonbek

@Ochoin,
You just need to provide space, time and toys. The cards, markers and dice are all included in the box set :).

Enjoy!

Mike

rayfredjohn

Measuring sticks are useful. Easily made.

Agoz

Charge markers are unfortunately not included in the box.

Kokor Hekkus

For measuring stick and wound/charge markers etc try LaserCraftArt, Geoff who runs it is a MeG player