Shooting, charges, and countercharges

Started by AntiokosIII, February 10, 2019, 03:14:08 AM

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AntiokosIII

Shooters within 1 BW of the charge path may shoot at the chargers. May troops similarly situated shoot at counter-chargers? I assume no because the rules don't say you can, but this seems more than a bit...well... gamey? Arbitrary? I mean, I make it a personal rule to always assume Simon & Richard are smarter than me and know more than me, but I really don't understand this one.
Miniature Wargaming is the only completely honorable form of warfare ever invented by man.

Simon Meg-Meister

#1
YES YOU CAN PAGE 73 C2.
BELOW IN ITALICS WAS AN AUTHOR MEMORY FAILURE... IGNORE.
LEFT IN SIMPYL SO THER REST MAKES SENSE.

APOLOGIES.  SI

No left it out for simplicity. 
Same with intercepts.
Both are more re-positionings to face an enemy charge.

I have tried to avoid second order issues that roll on and consume time.
Felt it created issues as there then has to be a path of counercharge etc.
And deal with slowing effect for them.
All seems harder work than needed.
And as the charger knows the rules they can live with it I feel.


Si
Rolling Skulls in the land or Purple

AntiokosIII

Not the answer I hoped for, but thanks for it anyway, O Mighty One.
Miniature Wargaming is the only completely honorable form of warfare ever invented by man.

nikgaukroger

"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

nikgaukroger

Which says:

QuoteAs a result Countercharges and Intercepts never make anybody respond to them with Run Away of Skirmish moves. They are however shot at if they go within 1BW of enemy with missile weapons with resulting casulaties and Slowing Effect of Fire distance

Seems to clearly say that counterchargers and interceps are shot at.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

craig.w

Quote from: nikgaukroger on February 16, 2019, 06:54:57 AM
Which says:

QuoteAs a result Countercharges and Intercepts never make anybody respond to them with Run Away of Skirmish moves. They are however shot at if they go within 1BW of enemy with missile weapons with resulting casulaties and Slowing Effect of Fire distance

Seems to clearly say that counterchargers and interceps are shot at.

Yes, that seems clear cut, although on the QRS it says "2.4 prompt and move countercharges or intercepts" and then 2.5 is the shooting and slowing and 2.6 is prompting through fire, so that seems to imply that countercharges and intercepts don't get shot.

nikgaukroger

I don't think there is any such implication.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

Simon Meg-Meister

#7
Oops a case of Author memory failure. :-X :-\ :o
Thank you Nik G.

Seems I did indeed opt for the cleverer version after all.
Ignore previous comments.
Bane of an authors life remembering all things considered, not just those chosen.
Should have read my own rules. ;D

I will add a note in CAPS as an EDIT.

Si
Rolling Skulls in the land or Purple

nikgaukroger

Quote from: Simon Meg-Meister on February 16, 2019, 07:07:34 PM
Bane of an authors life remembering all things considered, not just those chosen.

Know that one all too well from FoG:R  :P
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

badhabum

You might also say clearly that if a unit starts it's charge or countercharge or intercept within 1 MU of an enemy unit that can shoot ( even from the rear ) that enemy shooter can shoot ( unless I am mistaken )

nikgaukroger

I'd think that is perfectly clear already.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

accard

I have played a few opponents to whom that has not been clear.

accard

To expand on that - they measured the path of charge from the front of their unit - so if you were behind them then you were more than 1BW away from their path of charge.

craig.w

Quote from: nikgaukroger on February 16, 2019, 02:02:12 PM
I don't think there is any such implication.

Well, on the QRS it has
2.4 do countercharge and intercept moves.
2.5 shooting is done recording any slowing.
2.6 complete charge moves.

Does this mean that the counterchargers have to be moved back if they get hit in 2.5? That seems odd, doublehandling figures like that, and so players are either following the QRS and not actually shooting at counterchargers (which is how I think a lot of people interpret it) or doing the shooting before moving the counterchargers, which changes the phase sequence and should be amended on the QRS.

Simon Meg-Meister

A good spot Craig. I will need to refine and adjust.

2.4 needs to say "Prompt and move any counterchargers or intercepts, and take any fire on them"

As with a charge it would mean that you roll for anything they go within 1BW in their path and if slowed then they may not get all the way.

Si
Rolling Skulls in the land or Purple