Quote from: Roger on September 15, 2025, 11:29:03 AMSimplification is not a useful target in isolation, simplifying technically complexity may be ie mixed flank and frontal attacks, but simplification for its own sake just brings mediocracy, eventually you can reduce the game to 1x 6 sided dice per tug, the winner is who rolls the biggest total!!!I don't really see the point of merging all these different pieces, seems more boring and less interesting. Just lots of rough going. Change for the sake of change...
Currently these changes lose 8 distinct terrain and tactical choices with two catchalls, that arn't even remotely linked? why would a orchard have the same characteristics as a village, and we gain coastal dunes, an oversight I have been pointing out for years, hardly qualifying "to provide some interesting choices with terrain selection"
Overall its seems you are undervaluing the terrain battle, for example, as an attacker, you give the opponent a Town or Village, it could be guaranteed to attract troops to defend it or maybe your plan is to split a battle field to your advantage, or even provide a salient for breaking though enemy lines. endless uses for using terrain to win your battle, there are myriad examples of battles won because of clever or unusual use of terrain.

No one uses them now, making them worse is unlikely to change it. Maybe knights should move 4, as they used to? Problem solved!!