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Messages - madmonkey

#1
If player B is the active player.

Unit B2 declared a charge in unit A
Unit A declared a charge in unit B1

Player B decides to move unit B2 before unit A can move.
Does the left base of UG A (marked with light blue) still get to do a 1BW charge in order to contact unit B1?

I attached a picture to showcase the units.
#2
Player Discussion / Re: Points cost for Kiel is too low
October 28, 2025, 03:19:40 PM
Quote from: nikgaukroger on October 28, 2025, 02:37:24 PM
Quote from: madmonkey on October 28, 2025, 02:04:05 PMSo out of 40 competitions, 19 of them were won by lists including LsP and Pikes, despite these weapons being available in less than 10% of the armies.

I have not said that. You appear to have assumed, incorrectly, that armies I'd call "mixed" include troops with Pk or LSp to get to 19.

I checked for 2025:
Out of 13 tournaments: 5 winning lists included LsP and 1 included Pikes.

I fully agree with the change to give the option to make TuGs of LsP include more bases. But I don't see the reason to decrease their point cost.
#3
Player Discussion / Re: Points cost for Kiel is too low
October 28, 2025, 02:04:05 PM
So out of 40 competitions, 19 of them were won by lists including LsP and Pikes, despite these weapons being available in less than 10% of the armies.
#4
Player Discussion / Re: Points cost for Kiel is too low
October 27, 2025, 09:52:38 PM
I can say this from a Magna point of view, since in our community we play only Magna.

Since blocks are only of 6 bases in Magna, and you have little space to move between them, keil being only 5 points makes it very overpowered.
 
In late medieval, armies of melee cavalry are completely not viable in Magna as there's no chance of breaking pikes, especially those with keils. Our late medieval tournaments are right now pikes versus pikes. For the period I enjoy the most from a historical point of view, it's the one I enjoy the least right now from a gameplay point of view.


I also follow the results of maximus tournaments in UK (posted by Nik Gaukroger), and it seems that LsP/Pike lists seem to win the most tournaments overall. With that being said, I don't understand why long spears have gotten such a big buff.
#5
Hello!

We have a question regarding the ambush rule.

I have one contingent in ambush that has 2 UGs, the ambush cards being placed one next to each other. One of them has a sub-commander in it.

If I want to activate them (not for making a charge move, but to make a normal movement prompted action) does it mean the one UG that does not have a sub-commander in it will be consiered out of command regardless of when I reveal it?

The way I interpret it is that the UG with a sub-commander can make prompted actions as in command, while the other UG will be considered out of command (no matter if I reveal it before or after revealing the other unit).
#6
List Queries / Proposed Polish and Moldavan list changes
December 01, 2024, 05:53:23 PM
I would like to propose two historical additions to the Moldavian army list: the inclusion of Polish allies and cannons. Both are well-documented components of Moldavian warfare during the 15th century and would add historical accuracy and strategic depth to the game.


Polish Allies:
Moldavia's alliance with Poland was a defining feature of its military strategy, as evidenced by Polish detachments participating in key battles:

The Battle of Vaslui (1475):
Moldavian forces under Stephen the Great (Ștefan cel Mare) defeated a vastly larger Ottoman army. Chronicles record that 2,000 Polish mercenaries fought alongside Moldavian troops, providing crucial support.

Source: Michael H. Gillett, "The Great Campaigns of Stephen the Great" (1998).

The Battle of Cătlăbuga (1485):
During this confrontation, approximately 3,000 Polish knights bolstered the Moldavian cavalry, playing a vital role in defeating the Ottoman forces.

Source: Norman Davies, "God's Playground: A History of Poland" (1981).


Cannons in Moldavian Armies
Stephen the Great was a pioneer in using artillery for both offensive and defensive purposes. Cannons were instrumental in several significant battles:

The Battle of Vaslui (1475):
Moldavian cannons were strategically placed to disrupt the Ottoman advance, contributing to their decisive victory.

The Siege of Chilia (1465):
Cannons were used to breach the walls of the fortified city, enabling Moldavians to capture it temporarily.

The Defense of Suceava and Neamț (1476):
During Mehmed II's campaign, cannons played a crucial role in repelling the Ottoman siege forces.

The Battle of Șcheia (1486):
Moldavian artillery supported counterattacks against Ottoman troops, ensuring another significant victory.

Sources:
Constantin C. Giurescu, "Istoria Românilor"
Nicolae Iorga, "Istoria lui Ștefan cel Mare"
#7
Rules Queries and Clarifications / Re: Several queries
November 24, 2024, 07:50:50 AM
Thank you so much!

LsP in magna seem to not be that strong against Cv.

We also have another question regarding alligning, when using the free allign of 1BW, is it possible to create a new file of combat, like the attached diagram?



[attachment deleted by admin]
#8
Rules Queries and Clarifications / Re: Several queries
November 23, 2024, 08:31:53 PM
Hello! We are just having another tournament this weekend and we have a few questions (and we will surely have a few more after tomorrow):

1. A double move must remain more than 4BW away from my opponent. But if I pull a SuG that is in front of my TuG, does the pulled SuG have to also remain further than 4BW from my enemy?

2. Lsp Infantry have +2 vs Cv in 2 ranks, +1 vs others. Does it mean that if I have a Lsp infantry in 1 rank fighting cavalry it gets +0? Or does the +1 vs others apply?

3. We have this scenario from the diagram attached, where A2 contacts one of C's bases in front and one of B's bases in the flank (Let's say A is my unit, C & B are my opponents). Can my opponent always choose to have the hits from A2 directed to base C so that I never hit unit B's flank?

Thank you so much in advance

[attachment deleted by admin]
#9
Hello! We just had another tournament and now we have another 2 questions:

1. If a unit that has not charged / was not charged makes a pursuit move on the charge phase, can it make any prompted action in the movement phase? (ex. it was engaged in combat with a unit that was charged and destroyed in the beginning of the turn).

2. In mixed TuGs if both entries have the option to take a certain characteristic can only one of the two take it? (ex. I want to mix in List 3205 Select fyrd with Great fyrd, can I only make the Great fyrd combat shy?) Also, if I take Hird with Select fyrd, can I downgrade the Select fyrd to poor without downgrading the Hird to average?

Thank you
#10
Hello,

We just had another tournament in Bucharest (I'm quite happy about winning it with my thracian lowland + 3 highland allied contingents) and as with every tournament, we now have many questions about rules that we are not sure if we interpret them correctly.


1. If a SuG declares a charge on a SuG, then a TuG declares a charge on the SuG that declared the charge. Can the SuG that declared the charge have a charge reaction?

2. Regarding "engaging in melee when already in combat:
-does the contact between the TuGs have to be corner to corner (or can it be front to front)
-when does the alignment to engage in melee happen?

3. Can you use an MF1 action to start a combat with an enemy unit if you are at 0.5 BW away from it?

4. Do we measure when a broken TuG causes KaB tests on allied units from the point where they were broken, or from the point after doing a rout move?

5. If an infantry units is broken by a cavalry unit in frontal combat. And the infantry unit routs 3BW, does that mean that the cavalry units will also only pursuit 3BW instead of 5BW? (as it will stop in the infantry unit being pursued)

6. Do missle focused TuGs (that are not devastating chargers nor charging lancers) ever get free charges?

Sorry for having so many questions, most of which are probably very clear in the rulebook. But it always helps to make sure that we are playing correctly.
#11
But in this case, wouldn't the bases of unit B have to pass over bases of unit A in order to align? Or is there no such restriction?

Given that unengaged bases can move 2 BW, does that mean unit B can just simply align with no issue?
#12
Thank you very much Simon. And hopefuly our community can attend some international tournaments this year or next year.

I come back with one more question regarding the example in the file attached:

Unit A charges unit B, since Unit A started the turn in front of Unit B the combat does not count as a flank charge despite the fact that it contacts unit B in its flank.
Can Unit B use the option to align at the start of the movement phase? If so, how will it align?

[attachment deleted by admin]
#13
Rules Queries and Clarifications / Re: Several queries
February 12, 2024, 03:06:17 PM
Thank you very much for your answers.

#14
Rules Queries and Clarifications / Several queries
February 12, 2024, 01:55:56 PM
Hello,

We just had a tournament in Romania this weekend and we have a couple of questions regarding the rules.


1. What happens if a skirmish move would take your unit into another enemy unit? (my skirmish move is supposed to be 5 BW after the rolls, the unit in front won't catch me, but at 4.5BW behind me there is an enemy unit)

2. Are skirmish rolls affected by terrain? (If it's a  loose cavalry in rough ground do you do the variable distance roll starting from a 5BW move or a 3 BW move)

3. If there is a terrain piece (woods that block vision unless in 2BW of enemy UNITS) right in the middle of the table, that's only 1.5 BW in my own half. Is it possible to place an ambush there? (Given that the rules state that that I shouldn't be visible from anywhere in 2BW of the enemy table half)?

4. How does hiding army lists from my opponent in a tournament work? What information do you have to give your opponent before and during deployment? (How many units the army has? What type of generals? Can I ask to see his tray of miniatures?)

Thank you very much in advance