As a rule set I find the combat simple and intuitive, the I use of cards for orders is likewise simple and effective. If there is one area I find complex it's the manoeuvre, it's a game where mm matter, and while I enjoy the challenge doesn't quite feel historical. I can't see even Roman legionaries manoeuvring on the battlefield with that precision.
I guess There could be some simplification for example in an evade a simple, is your distance ran plus starting distance greater than my charge then you get away but changing it more would lose a lot of its flavour
There are also rule sets out there that are much simpler such as TTS which uses a grid, so there are much simpler rules already out there, and players have a choice as to what they prefer.
I guess There could be some simplification for example in an evade a simple, is your distance ran plus starting distance greater than my charge then you get away but changing it more would lose a lot of its flavour
There are also rule sets out there that are much simpler such as TTS which uses a grid, so there are much simpler rules already out there, and players have a choice as to what they prefer.

