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Author Topic: Game completion rate  (Read 2293 times)

Simon Meg-Meister

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Game completion rate
« on: July 17, 2019, 10:40:00 AM »
Just did an analysis of games as skullrollers 2019.

95 games were played
We had 78 Triumphs for 15 points!

So a massive 82% game completion rate with 3 hour games.
Much higher than any past wargame competition I have played in ;D

Impressive and very satisfying!

Si
Rolling Skulls in the land or Purple

Hunter

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Re: Game completion rate
« Reply #1 on: July 17, 2019, 10:47:22 AM »
That's great news - well worth sharing.   I am proud to have contributed to 5 (or a whopping 6% if you like stats) of those 78 triumphs - although not always in the way I would have wished!
Dishonour before defeat!

Simon Meg-Meister

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Re: Game completion rate
« Reply #2 on: July 17, 2019, 11:35:38 AM »
Spread the news ...

Si
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Lanceflint

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Re: Game completion rate
« Reply #3 on: July 17, 2019, 03:14:02 PM »
So that sounds like a strong argument to have three hour games at Britcon?
Lance.

Simon Meg-Meister

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Re: Game completion rate
« Reply #4 on: July 17, 2019, 03:18:51 PM »
It does to me too.
Alasdair in charge as I cannot make it.

Si
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badhabum

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Re: Game completion rate
« Reply #5 on: July 17, 2019, 07:52:15 PM »
How many bow cavalry and infantry based armies managed a triumph ?

Or was it more armies with some shock TUGS

AntiokosIII

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Re: Game completion rate
« Reply #6 on: July 17, 2019, 10:57:27 PM »
I love my horse archer armies even though I stink at playing them. Still, the Skulls results are close to what we have seen locally in club play and a tournament; 3 hours seems plenty to get a result, 2.5 is mostly not. I support making 3 hr. Rounds the ‘default setting’ for tournament play. Longer rounds would only make my Sassanids and Ayyubids take bigger whuppins’.
Miniature Wargaming is the only completely honorable form of warfare ever invented by man.

Simon Meg-Meister

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Re: Game completion rate
« Reply #7 on: July 19, 2019, 07:41:45 AM »
In the compendium its set out as roughly 1/2/3 hours for Pacto/Magna/Maximus.
Once we have the smaller versions official it is less of an issues.

And another nice feature is that all but 2 players got a 15 Triumph.  Here is the profile for all 38. So more than 1/2 the field got two 15s or more.  All rather good news.  Again spread the news.

5x15   = 1
4x15   = 3
3x15   = 8
2x15   = 10
1x15   = 14
0x15   = 2

Si
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badhabum

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Re: Game completion rate
« Reply #8 on: July 21, 2019, 06:00:34 PM »
That may be the rate for veteran players but many of the belgian and french players do not play enough to play quickly. So IWC will remain 3.5 hours ...

Dru

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Re: Game completion rate
« Reply #9 on: July 22, 2019, 08:55:31 AM »
WinterCon 2019 just occurred here in Australia. I'll break out the stats this week but her had 3.5 hours and quite a few games still went to time.
Coupled with not having the volume of competitions to quickly upskill everyone, and still introducing many new players, I could not see us doing a drop down to 3 hours. 3.5 is good for scene building.
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dvorkin59

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Re: Game completion rate
« Reply #10 on: July 22, 2019, 05:51:41 PM »
 3 hours push people to think rapidly and avoid a lot of useless thought and what I have seen at skull roller is a way totally different to play the game between Brits and French or Belgium. With few practise 3 hours seems a good idea. May be Jacques could you add a kindof  bonus for people who finish at IWC in less than 3 hours

Dru

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Re: Game completion rate
« Reply #11 on: July 24, 2019, 01:20:50 AM »
59% completion rate at WinterCon with 16 players.

3.5 hour event.

3.5 hours really seems the sweet spot for areas still building the player base and experience.

I'm sure 3 hours is great for the more mature UK scene.
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mad lemmey

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Re: Game completion rate
« Reply #12 on: July 24, 2019, 07:50:14 AM »
Or immature  :P
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lionheartrjc

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Re: Game completion rate
« Reply #13 on: July 24, 2019, 10:53:47 AM »
I think there are two main factors that affect game pace:

1. Familiarity with MeG.  The more games you play, the faster you become.  Familiarity with the armies (your own and your opponents) also helps.
2. The player themselves.  Some players are just faster than others.  I am already thinking about my next action as soon as I have completed my last action.  Some of my slower opponents seem to "drift" whilst I am making a move and act almost surprised that I have finished an action and that it is their turn again.  I have also noticed that certain players start slowly and only seem to speed up when they are close to winning.

There isn't ever going to be a magic bullet to solve slow play, but the scoring system encourages getting a result. 

Finally, it is important to remember to have fun!  I told an opponent recently that having good games was more important to me than getting a podium result (both is better!).  He didn't believe me but I still maintain it is.  This is certainly the case at Britcon where we play 6 games.  I think I have chosen quite a good army, but I am pretty certain that it will give me six interesting games.
I also would like my opponent to enjoy the game (even when they lose!).  If they don't, we would end up with nobody playing the game.

Richard

Simon Meg-Meister

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Re: Game completion rate
« Reply #14 on: July 24, 2019, 05:26:06 PM »
One of the big pluses in MeG is that its fun losing.
I enjoyed the two I lost at Skulls.
Both very close.
Rolling Skulls in the land or Purple