Flank marches cards

Started by badhabum, December 22, 2025, 10:29:41 AM

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badhabum

If the concept of the flank marches is pretty straight forward, the "use" of the cards and the limit of the general's quality is a bit less straightforward.

The rules do state that you need red cards ( Now 2 yellows do count as a red . PG114, 11.A 2.2 states that the player keeps the red card ( I suppose the yellow as well if playing the amendements ) and pull all other cards in the discard pile .

Here are the questions :

2.4 states that when the first red card is drawn you turn over your flank march cards to show which flank the flank march is on .  2026 amendements : first yellow card ? or only when we reach a red or 2 yello wards level ?

The red/yellow cards are kept by the player so they are out of the game till the flank march is on table . Do we interpret it correctly ?

Next : do the kept cards count vs the general's capacity ? so a competent general may have 3 cards, if he keeps one yellow or a red does it count towards his max capacity and so limit the number of cards he may receive in the future or not ?

nikgaukroger

Quote from: badhabum on December 22, 2025, 10:29:41 AMThe rules do state that you need red cards ( Now 2 yellows do count as a red . PG114, 11.A 2.2 states that the player keeps the red card ( I suppose the yellow as well if playing the amendements ) and pull all other cards in the discard pile .

I think we did ponder whether keeping Yellow cards was an option as opposed to keeping them being mandatory like reds as it reduces the cards your flank marching general is dealt so becomes a decision/risk assessment - certainly needs adding to the description either way.


Quote2.4 states that when the first red card is drawn you turn over your flank march cards to show which flank the flank march is on .  2026 amendements : first yellow card ? or only when we reach a red or 2 yello wards level ?


A good question. Can't recall discussion of it (or have forgotten). Think I'd go for first Red or when you have 2 Yellows as 2 Yellows may be treated as a Red.


QuoteThe red/yellow cards are kept by the player so they are out of the game till the flank march is on table . Do we interpret it correctly ?

Yes; has always been the case with Red so would also apply to any Yellow kept.


QuoteNext : do the kept cards count vs the general's capacity ? so a competent general may have 3 cards, if he keeps one yellow or a red does it count towards his max capacity and so limit the number of cards he may receive in the future or not ?

Yes; again has always been the case with Red cards so will apply to Yellow as well.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

lionheartrjc

1. You do not have to keep a YELLOW card.  You can choose to do so.

2. Two YELLOW cards = one RED card.  So if you draw two YELLOWS, you do have to declare the flank march.

3. Yes.

4. Yes.

Richard

badhabum

Thank you for your answers .

I haven't seen many outflanking manoeuvres from "out of the table" .

I wonder if it should noty be simplified

any mounted/CH except close cavalry so skirlmishers, flexibles, loose : one red card only
Any infantry : 2 red cards

It's  for now an idea to promote such manoeuvres that can be interesting especially when one camp is entrenched behind barricades or too tough terrain for one of the opponents to attack .

Any comments ?

Onurbm

Till now i have not seen many flank marches. Except with some flexibles .
If it is the intention , fine , else simplification required.
 
Bruno
La question n'est pas de savoir si nous aurons le temps mais bien , ce que nous allons faire avec le temps qui nous est imparti .
GANDALF

lionheartrjc

Quote from: badhabum on December 23, 2025, 04:45:30 PM<snip>
Any comments ?

Flank marching except with skirmish/flexibles is intended to be difficult and risky.  No plans to change the system further at this stage.

Richard

badhabum

I do understand the "actual" concept . My  idea was to open the discussion . In the game's best interest would it be better to keep it the way it is or would it not be better to evolve towards an easier flank march system .

I have watched and played numerous game that ended in a deadlock as no one could attack the other unless with a successfull flanck march and not every army has flexible mounted  8)   hence the proposal


I see it as part of the renewal of MEG