2026 Proposed Amendments #5.1 Loose/Close Infantry Bw, PBw, XBw

Started by lionheartrjc, August 31, 2025, 08:38:51 PM

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lionheartrjc

See here.

Change "Close/loose infantry PBW, Bw, XBw count S as a wound when shooting <= 1BW."
Reduced points cost,

Note: This replaces the rule that applied to XBw. The shooting at <= 1BW is simpler than "standing to receive a charge".
This improves shooting slightly for PBW, Bw and XBw.

martymagnificent


nikgaukroger

Still do not downgrade when shooting at FArm foot or elephants within 1 BW as currently.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

martymagnificent

Quote from: nikgaukroger on September 01, 2025, 07:05:51 AMStill do not downgrade when shooting at FArm foot or elephants within 1 BW as currently.

That is rare almost to the point of non-existence.

martin


nikgaukroger

"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

martymagnificent

One, minor, issue to consider with this proposal is that it does create a rather counter-intuitive situation where shorter ranged  shooting weapons want to stay in their own range but out of 1MU of bows/etc. ie a javelin unit would want to be further away from the bow unit. Not a deal breaker, but a little odd.

Another minor shooting thing that irks me is that everything except artillery gets upgraded against unprotected, even firearms. I don't think firearms should get this upgrade and you could, perhaps, make an argument for crossbow or even powerbow not getting it either.

Martin

Kokor Hekkus

Does this mean that Yorkist powerbow will have the option to upgrade to drilled, after all at Towton they advanced, fired, then retired out of range of the returning Lancastrian fire

nikgaukroger

As I posted elsewhere - that is better dealt with by a scenario specific for a Towton refight as it involved the weather at the battle. Have to be careful of making exception normal when rule writing.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

badhabum

Quote from: martymagnificent on September 01, 2025, 09:52:47 AMOne, minor, issue to consider with this proposal is that it does create a rather counter-intuitive situation where shorter ranged  shooting weapons want to stay in their own range but out of 1MU of bows/etc. ie a javelin unit would want to be further away from the bow unit. Not a deal breaker, but a little odd.

Another minor shooting thing that irks me is that everything except artillery gets upgraded against unprotected, even firearms. I don't think firearms should get this upgrade and you could, perhaps, make an argument for crossbow or even powerbow not getting it either.

Martin

Interesting and to be studied

Doomsmile

Quote from: lionheartrjc on August 31, 2025, 08:38:51 PMSee here.

Change "Close/loose infantry PBW, Bw, XBw count S as a wound when shooting <= 1BW."

Glad to see shooting get a bit of love, but this implementation creates a massive overlapping inputs problem when skilled shooting vs. superiors is brought into the mix.
Because skilled shooting already gets +wound on S (or "spicy" dice, as my group short-hands it), skilled shooters get no close-range bonus against superior troops.

Not sure how to fix this, this feels like a massive problem!


Quote from: martymagnificent my on September 01, 2025, 07:12:02 AM
Quote from: nikgaukroger on September 01, 2025, 07:05:51 AMStill do not downgrade when shooting at FArm foot or elephants within 1 BW as currently.
That is rare almost to the point of non-existence.
I'm afraid I have to agree here; if that's the only difference between bow and crossbow, I'm not sure it's worth the trouble of modeling, especially since most crossbows in MeG exist in contexts where there are no FA foot or elephants.
Unless some extra distinction is added, might be best to just call all of them "bow" and call it a day.

nikgaukroger

Quote from: Doomsmile on September 03, 2025, 06:24:26 PM
Quote from: lionheartrjc on August 31, 2025, 08:38:51 PMSee here.

Change "Close/loose infantry PBW, Bw, XBw count S as a wound when shooting <= 1BW."

Glad to see shooting get a bit of love, but this implementation creates a massive overlapping inputs problem when skilled shooting vs. superiors is brought into the mix.
Because skilled shooting already gets +wound on S (or "spicy" dice, as my group short-hands it), skilled shooters get no close-range bonus against superior troops.

Not sure how to fix this, this feels like a massive problem!

We concluded that it was something we could live with and see how things pan out in practice and deal with if it was an egregious problem. Of course, if anyone has a simple solution we have missed please post it. FWIW we considered "double S = Skull" but felt it was too much - the MeG granularity boundary has been reached  ;)

Quote
Quote from: martymagnificent my on September 01, 2025, 07:12:02 AM
Quote from: nikgaukroger on September 01, 2025, 07:05:51 AMStill do not downgrade when shooting at FArm foot or elephants within 1 BW as currently.
That is rare almost to the point of non-existence.
I'm afraid I have to agree here; if that's the only difference between bow and crossbow, I'm not sure it's worth the trouble of modeling, especially since most crossbows in MeG exist in contexts where there are no FA foot or elephants.
Unless some extra distinction is added, might be best to just call all of them "bow" and call it a day.

Rather a lot of crossbows in the medieval period alongside FArm dismounted knights.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

nikgaukroger

However, I'd not be against combining Bw and XBw into a single category.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

martymagnificent

Quote from: nikgaukroger on September 03, 2025, 06:36:14 PMWe concluded that it was something we could live with and see how things pan out in practice and deal with if it was an egregious problem. Of course, if anyone has a simple solution we have missed please post it. FWIW we considered "double S = Skull" but felt it was too much - the MeG granularity boundary has been reached 

Well it could just be double S= dice upgrade (ie usually green)

Martin

SteveO

I am all for trying to tweek shooting so it is simpler to adjudicate and average shooters perhaps receive a small buff as has been originally suggested. However, I am also for not trying to replicate modern firepower effects for average shooters in an ancients ruleset.

Princeps

Quote from: martymagnificent on September 01, 2025, 09:52:47 AM[...]

Another minor shooting thing that irks me is that everything except artillery gets upgraded against unprotected, even firearms. I don't think firearms should get this upgrade and you could, perhaps, make an argument for crossbow or even powerbow not getting it either.

Martin

Would totally agree with this, in line of what I had already pointed out here

Best,
Antoine