Re: Cyrenean Greek (list 2201)

Started by LawrenceG, January 05, 2025, 09:53:50 AM

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badhabum

And so suddenly ignore terrain ..maintain formation while racing across the board . No I would not go that way . If you go that way, so it must be for ALL dismountable infantry including PB, including varangians ...makes them much too powerfull

LawrenceG

Quote from: badhabum on January 14, 2025, 10:21:35 AM
And so suddenly ignore terrain ..maintain formation while racing across the board . No I would not go that way . If you go that way, so it must be for ALL dismountable infantry including PB, including varangians ...makes them much too powerfull

No, other dismountable infantry would stay dismountable. Riding a horse is quite tiring, apparently.

Dismountable infantry on vehicles lose the dismountable and get fleet of foot instead.

badhabum

riding on a cart is difficult and they had to be a few of them on a cart ..I am sorry but riding a donkey or having a ride in an overcrowded cart is tiring . My answer is not positive

It was not a tourist tour but they had to grip handles and try to keep up  8)

LawrenceG

Quote from: badhabum on January 14, 2025, 03:16:16 PM
riding on a cart is difficult and they had to be a few of them on a cart ..I am sorry but riding a donkey or having a ride in an overcrowded cart is tiring . My answer is not positive

It was not a tourist tour but they had to grip handles and try to keep up  8)

Nonetheless, that is what the ancient source says.

Manzikert

I agree with AntiokosIII, the simplest fix is to make dismountable infantry count as cavalry for PBS/Scout cards. Represents their strategic mobility in a greater ability to choose a battle field and extra mounts is useful for scouting.

If we want to represent them on the table I think the only real option is to make it cost nothing to dismount (performed as part of a move like going into African/Cantabrian). At the moment a dismountable infantry gains 1 extra base of movement over normal infantry. They double move forward 10 (being sure to stay out of charge range of any enemies) then dismount on the next turn. Normal infantry double move forward 6 then single move 3. It's helpful in the extremely narrow case that there's a piece of terrain you want to claim, but even then it would need to not slow down the cavalry move.

Making the dismount a green doesn't help much. They can move 5 and dismount but since it's a double move they have to stay outside 4 of an enemy. A normal infantry could just double move 6.

By making it free at the end of a move it gives them enough battle field mobility to give them an actual edge. They can race forward 10 to occupy a useful part of the battle field or find a good match-up, and move forward 5 into charge range (letting them effectively charge 8 instead of 6).

badhabum

QuoteNonetheless, that is what the ancient source says.

Chariots and donkeys were meant to transport warriors to the battlefield. Over long distances  yes warriors might be freshers than others but were the cyrenean greeks that swift on terrain as to compare to a swiss army ? I think it would be unfair to other dismountable armies and also highly unrealistic.

But we will let the referees decide  8)

Dropping the dismontable characteristic seems nice or just give it some advantages in case of flank moves