supporting TUGs pursuing move

Started by badhabum, October 25, 2021, 10:54:43 AM

Previous topic - Next topic

badhabum

Coming back from the same tournament in France as Cavilarius we had also another discussion on how far does a supporting TUG pursue ?

The case being that the opposing TUG ( INF )  routs, roll a 1 and so the fighting TUG gets to pursue by 1 MU. But what about the pursuing distance of the supporting TUG as it meets no enemy TUGS does it pursue full move or is it also slowed down to 1 Mu as it is still busy killing fleeing people that are not really to the front ?

Some say full move, others no slowed down as very busy

lionheartrjc

It is pursuing the unit that is routing 1 MU so it moves 1 MU.  Probably so obvious that the rules don't make it clear.   Never been played any other way in UK comps.

Richard

nikgaukroger

A technicality that does sometimes make a difference - pursuit stops when you meet enemy, occasionally this can be different from the move the routers make (also NB that routers are not removed until after pursuits).
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

tarnowski1

Quote from: badhabum on October 25, 2021, 10:54:43 AM
Coming back from the same tournament in France as Cavilarius we had also another discussion on how far does a supporting TUG pursue ?

The case being that the opposing TUG ( INF )  routs, roll a 1 and so the fighting TUG gets to pursue by 1 MU. But what about the pursuing distance of the supporting TUG as it meets no enemy TUGS does it pursue full move or is it also slowed down to 1 Mu as it is still busy killing fleeing people that are not really to the front ?

Some say full move, others no slowed down as very busy

the reason most pursuers only pursue the rout distance is because they hit the routers, so p167 7.2 - pursuers stop on meeting enemy (routers are only removed after pursuit moves are completed). The rout dice only defines the distance of the pursuit because they block the pursuers move.

UG's who only provided supporting files have an option to pursue but don't have to and may only do so if the UG they were supporting also pursues.

A pursuing UG  must turn or wheel to get as close to the routers as possible. So as soon a they get to contact or their wheel/turn puts them behind the other pursuers they'd stop as well


tarnowski1

took soo long composing a reply....  ;D

badhabum

#5
QuoteA pursuing UG  must turn or wheel to get as close to the routers as possible. So as soon a they get to contact or their wheel/turn puts them behind the other pursuers they'd stop as well

OK andif the routing TUG is completely destroyed full move forward possible  found it

lionheartrjc

I would also point out that a corner-to-corner contact would count as meeting enemy.

Richard

PUNCH

Quote from: lionheartrjc on October 25, 2021, 05:12:58 PM
I would also point out that a corner-to-corner contact would count as meeting enemy.

Richard

Hi Richard,

it's very interesting point if a corner-to-corner would count as a contact with an enemy.

in a combat :
AAAABBBB
11111

B kill 1 , so you could retire the base because B is still in contact with 1 by a corner -to-corner contact?  page 143 G- 1.3

umpiring is so uneasy ;-)

Best regards.

Gilles


lionheartrjc

Quote from: PUNCH on October 25, 2021, 08:50:24 PM
Quote from: lionheartrjc on October 25, 2021, 05:12:58 PM
I would also point out that a corner-to-corner contact would count as meeting enemy.

Richard

Hi Richard,

it's very interesting point if a corner-to-corner would count as a contact with an enemy.

in a combat :
AAAABBBB
11111

B kill 1 , so you could retire the base because B is still in contact with 1 by a corner -to-corner contact?  page 143 G- 1.3

umpiring is so uneasy ;-)

Best regards.

Gilles

Indeed.  But casualty removal in combat (page 143) should indicate that it is front edge contact.

Richard

PUNCH

Quote from: lionheartrjc on October 25, 2021, 10:49:44 PM
Quote from: PUNCH on October 25, 2021, 08:50:24 PM
Quote from: lionheartrjc on October 25, 2021, 05:12:58 PM
I would also point out that a corner-to-corner contact would count as meeting enemy.

Richard

Hi Richard,

it's very interesting point if a corner-to-corner would count as a contact with an enemy.

in a combat :
AAAABBBB
11111

B kill 1 , so you could retire the base because B is still in contact with 1 by a corner -to-corner contact?  page 143 G- 1.3

umpiring is so uneasy ;-)

Best regards.

Gilles

Indeed.  But casualty removal in combat (page 143) should indicate that it is front edge contact.

Richard

In the case above there is no rear ranks to shift forward (1.2)
page 143G-1.4 indicate that "in any doubt ,remove the the base in front of the file that created the kill".
the UG 1 don't lose contact entirely with the UG B he is still in contact with it .

Gilles

Jilu

Quote from: lionheartrjc on October 25, 2021, 05:12:58 PM
I would also point out that a corner-to-corner contact would count as meeting enemy.

Richard

when a unit is in combat can one of its bases charge a newr enemy corner to corner then?
Liberate me ex infernis

lionheartrjc

Quote from: Jilu on October 26, 2021, 03:42:55 PM
Quote from: lionheartrjc on October 25, 2021, 05:12:58 PM
I would also point out that a corner-to-corner contact would count as meeting enemy.

Richard

when a unit is in combat can one of its bases charge a newr enemy corner to corner then?

No.  Stop taking this out of context.  You could move into an overlap in the movement phase.

Richard