Questions From Last Nights Game

Started by Stephen T, September 03, 2021, 02:26:34 PM

Previous topic - Next topic

Stephen T

A couple of questions arose from last nights game.

1. In the charge declaration phase when you place the charge arrow do you have to state the target unit of the charge as on page 116 it states you must be able to contact the target of the charge.
2. Can you declare a charge against a unit that has already declared a charge on your unit and if so if the other unit moves first in the moving chargers phase are you considered to be standing to receive or are you moving?

Thanks.

nikgaukroger

Quote from: Stephen T on September 03, 2021, 02:26:34 PM
A couple of questions arose from last nights game.

1. In the charge declaration phase when you place the charge arrow do you have to state the target unit of the charge as on page 116 it states you must be able to contact the target of the charge.

When you declare a charge you have to be able to (theoretically) contact an enemy unit along the charge path you are indicating. You may, or may not, actually contact them of course as there are things that can happen after you declare the charge.


Quote
2. Can you declare a charge against a unit that has already declared a charge on your unit and if so if the other unit moves first in the moving chargers phase are you considered to be standing to receive or are you moving?

Thanks.

You can declare a charge on a unit that has already declared a charge on you. Once you have declared a charge you count as charging whether or not the unit is physically moved on the table - to count as standing to receive you must not have declared a charge, counter-charged or intercepted.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

Pyrrhus

Another question arising from the game Stephan T is referring to.

Can a TuG which is already engaged to its front with an opposing TuG be charged? The engaged TuG (Red) has two files opposed by a two file opposing TuG (Blue). A second TuG (Blue) is on the immediate flank (maybe 10mm seperating) with one of its two files front edges slightly behind the front edge of the Red TuG.

I believe that the 2nd Blue TuG meets the requirement for a flank charge and could charge with a wheel into Red's flank. Is that correct?

If the 2nd Blue TuG's file's front edge was not behind behind the line, could it still charge by wheeling and making contact with Red's flank edge but not claim the flank charge benefits?

Thanks gentlemen. The toughest part of mastering a new set of rules, particularly when there aren't a lot of players is exorcising old concepts and rules such as a "target" of a charge.

Kent

lionheartrjc

I think you have understood the rules correctly.

There is nothing to stop a TuG in combat from being charged.  If you meet the conditions for a flank charge  then you can wheel (at the start of the charge) into the flank.  If you don't meet the conditions of a flank charge but still contact the flank it is treated as a frontal charge.

Richard

MADdaz

Following on from these questions. Does a unit with  the 'Devastating Charger' characteristic count it, if  it is standing to receive a charge? Or does the characteristic mean the unit automatically counter-charges?

tarnowski1

Quote from: MADdaz on September 04, 2021, 11:02:15 AM
Following on from these questions. Does a unit with  the 'Devastating Charger' characteristic count it, if  it is standing to receive a charge? Or does the characteristic mean the unit automatically counter-charges?

as long as all other criteria are met Dev charger, charging lancer etc always count. The rules say that all impact combats can count a limited short distance countercharge , even though in reality the models haven't moved on table. p124 point 2 under counter chargers

Stephen T

A couple of further questions:
1.   When you declare a charge and put the direction of charge marker down does it have to be unambiguous which UGs would need to make a charge response (including to stand and receive)?
2.   On page 132 it states chargers can only change direction where the target of a charge has changed position.  How do you know what the target is?

nikgaukroger

Quote from: Stephen T on September 04, 2021, 05:20:10 PM
A couple of further questions:
1.   When you declare a charge and put the direction of charge marker down does it have to be unambiguous which UGs would need to make a charge response (including to stand and receive)?

This is almost always clear from determining the charge path of the charge - have a look at page 120, 125 and 130 and it should help.


Quote
2.   On page 132 it states chargers can only change direction where the target of a charge has changed position.  How do you know what the target is?

It is something in the charge path - there can be multiple targets in which case you can choose one to follow.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

Stephen T

Thank you for the responses.  Two additional questions:
1.   On page 120 it says chargers can alter their direction if any UG has changed position since their charge was declared.  Do they adjust the initial wheel amount (but still less than 90degrees) or can they add an additional wheel once they get to where the enemy UG was located?  If they adjust the initial wheel can they contact an UG that was not in the initially marked  path of the charge?
2.   For skilled UGs making a run away or skirmish move do they say if they want to add one before rolling the variable movement dice or after?

lionheartrjc

Quote from: Stephen T on September 05, 2021, 10:02:24 PM
Thank you for the responses.  Two additional questions:
1.   On page 120 it says chargers can alter their direction if any UG has changed position since their charge was declared.  Do they adjust the initial wheel amount (but still less than 90degrees) or can they add an additional wheel once they get to where the enemy UG was located?  If they adjust the initial wheel can they contact an UG that was not in the initially marked  path of the charge?
The change of direction must still be at the start of the charge and must still be no more than 90 degrees.

Quote from: Stephen T on September 05, 2021, 10:02:24 PM
2.   For skilled UGs making a run away or skirmish move do they say if they want to add one before rolling the variable movement dice or after?

Superior (and exceptional) - not skilled.  You decide after rolling the dice.  Adding one is optional.

Richard

nikgaukroger

Quote from: Stephen T on September 05, 2021, 10:02:24 PM
If they adjust the initial wheel can they contact an UG that was not in the initially marked  path of the charge?

It is possible that they could do so.

Note that if they do choose to try and follow an evader they must do so to the best they can which may (or may not) affect the chances of hitting something not in the declared charge path.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

AandM

QuoteIf you meet the conditions for a flank charge  then you can wheel (at the start of the charge) into the flank.  If you don't meet the conditions of a flank charge but still contact the flank it is treated as a frontal charge

An enemy is contacted in the flank by a charge but the charge does not count as a flank charge....  so the impact is fought as if a frontal charge, but what happens in the following melee phase(s).... do files that would normally qualify as 'behind the flank' get the flank bonus?

lionheartrjc

Quote from: AandM on December 20, 2021, 11:58:08 AM
An enemy is contacted in the flank by a charge but the charge does not count as a flank charge....  so the impact is fought as if a frontal charge, but what happens in the following melee phase(s).... do files that would normally qualify as 'behind the flank' get the flank bonus?

This is covered in the clarifications.  The answer is no, you cannot create a flank combat from a frontal combat (towards the bottom of page 3).

Richard