New players in Belgium: some questions

Started by Tshonka, June 19, 2021, 12:28:43 AM

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Tshonka

Hello,

we just started playing in Leuven, Belgium and have some questions.
We started playing with our 28 mm figures at Magna size. Still searching for the best BW width....

The questions then:
1) the unit that is pursuing a broken enemy. How for does it move? the distance where they "catch" the unit or their max movement?
2) can you move sideways with a unit? if so which order is that?
3) what happens when a unit is killed and the general is with them. It is a KaB test but where does the general go?

And if there are any players in Beligum who can help us learn the game just let us know :) We also speak French if needed

nikgaukroger

1 - a pursuing unit moves up to its full move but is stopped if it meets friends, any enemy (including any broken enemy), the table edge. or terrain that would affect/badly affect it (unless Charging Lancers or Devastating Chargers who continue into it - or, indeed if the unit choses to continue into the terrain). Page 167 covers this.

2 - various mechanism for this one. Sideways movement can be done by turning 90 degrees and making a move; M9 followed by another move or M11 (unless pikes which cannot make this move). However, there is the M5 advance with a shift which allows a 1BW shift sideways at the end of a full move directly forward which moves you sideways a bit whilst facing in the same direction (can only be done 4BW or further away from enemy TUGs). Plus any move can include a free 1/2 base shift to avoid certain things, see page 80 Universal Half-Base Shift.

3 - he can immediately make a free move, you choose where he goes in that move. Page 171 8.4 for this.

Hope that helps.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

Glactophagos

Hello there from Leuven also!
I've sent you a pm in our own lingo, so as not to bother others here.
Cavi
Let's fight on the table, not on the forum.

badhabum

Someone wants help from the Belgian MEG Prophet ?

Tshonka


Ambiorix

Hi Tshonka,

Welcome to the MEG world !
Most my armies are 15mm, but I do have a few (old) in 25mm (Sassanids, Samurai, Later Roman...).
Not a master yet in MEG, merely a student of the Belgian Prophet, but in the near future can host a 25/28mm game if you want (live in Antwerp) or visit you (work in Brussels).
BW for 25/28mm is 6cm  (the exception is my Samurai who are single based on sabots of 3 figs - 9x3 cm).
My suggestion is not to take too wide BW bases, as you can always put them on sabots.

Ambiorix

Tshonka

Already fixed a match where we can learn some things :)

Also checking to buy a 15 mm so I can start painting. Used to painting 15 mm WW2 things so that can go fast I think  :)

Jilu

Quote from: Tshonka on June 20, 2021, 08:14:32 PM
Already fixed a match where we can learn some things :)

Also checking to buy a 15 mm so I can start painting. Used to painting 15 mm WW2 things so that can go fast I think  :)
yes indeed and quite faster than 25mm.
If you need help with what figures to buy for what army you can always contact me jeanluc.vanloo at gmail dot com
Liberate me ex infernis

badhabum


Leondegrande

Hi there.

Any experience/suggestions for gaming in 28mm playing with former WAB armies? Would be great to read some hints. My idea is to use the 40x40mm bases with 4 Inf, 50x50mm with 2 Cav and 60x80mm for heavy chariots/elephants. And a 180x120cm table. Not sure about the game flow with that basing and table size.

Cheers
Olaf

lionheartrjc

MeG uses a standard base width - so I would recommend using 60mm as a standard base width.  With a 180cnx120cm table I would suggest playing at the MAGNA scale - so most UGs will consist of 4 or 6 bases.  You should find that everything works fine.

Richard

Leondegrande

Yes, using 60mm for BW calculations on the table is pretty clear, but the figures are already based that way (40mm 4 Inf, 50mm 2 Cav, 60mm artillery, chariots, elephants). Because I want to use them for Swordpoint and MeG there is a bit of a challenge to put it right (rules wise and esthetically). So maybe using Pacto with 4 bases of 40mm per "base". No clue yet :)

lionheartrjc

Just create spacers between the figures to bring them to a consistent frontage of 60mm.

Richard

Ambiorix

Exactly Richard.
As stated before, sabots are a good way to overcome this, either per 'base' or even better : per 'unit' (speeds up movement and more possibilities for 'spacing' out), for example a sabot of 12x6cm for a 4-base unit.


Leondegrande

Spacers sounds promising, yes.
And sorry for hijacking the thread.