Welcome, Guest. Please login or register.

Author Topic: Side to side Fighting  (Read 241 times)

Simon Meg-Meister

  • TWZ Team
  • Legionary
  • *
  • Posts: 121
  • TWZ founder, MeG author and lifelong wargamer
    • View Profile
    • The Wargames Zone
Re: Side to side Fighting
« Reply #15 on: February 08, 2019, 12:26:56 PM »
Oh your a good bunch of demolishers, challengers and tigheners  ;)... which I have no issue with as its a good thing and will as ever take on board and make even more precise as needed. :D  Cheesy moves to be eliminated where found.

MF2 moves first
Notes are:"Turn any or all bases with enemy in frontal contact with their flank or rear to face enemy." 
So this a response for bases that have enemy fronts in contact with them, set to do them damage.
A "turn and fight the buggers back" order. Hence quite cheap.
So clearly cannot be used here as the enemy are in side edge contact.

Turn 90.
Can only be executed as a move if not engaged to the front as you have to turn the entire UG.
Example therefore that.

MF1 moves
Are intended for use only when in combat.
Notes: "Create Supporting Files, fill gaps, create new rear ranks etc.  Multiple actions allowed."
Alas that "etc." may be a lazy error on my part.
MF1 is to create people fighting.  So it really is "Create Supporting Files, fill file gaps, create new files or create new rear ranks" and nothing more (?check).
That again is why it is cheaper than some of the equivalent moves such as an expansion move M7. 
But with the "etc." I can see how it could be rightly argued that this includes using it to just "expand" as per M7 on the cheap.  My mistake.
It is a response to close enemy and an imminent and present danger. I think to get that I simply need to delete the etc?
Can a few of your bright minds check I am correct.
Or perhaps enough to remind everyone that MF1 and MF2 are move when an UG is in combat ONLY and then the etc. is fine

I have to admit and a little dizzy with a few challegining family issues at present and still having flashbacks from car incident alas.  So not at my best.
« Last Edit: February 08, 2019, 12:39:45 PM by Simon Meg-Meister »
Rolling Skulls in the land or Purple

nikgaukroger

  • Legionary
  • *
  • Posts: 204
    • View Profile
Re: Side to side Fighting
« Reply #16 on: February 08, 2019, 12:53:10 PM »

I have to admit and a little dizzy with a few challegining family issues at present and still having flashbacks from car incident alas.  So not at my best.

Sort that first - far more important than our questions on playing with lead dollies  8)
« Last Edit: February 08, 2019, 12:54:42 PM by nikgaukroger »
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

nikgaukroger

  • Legionary
  • *
  • Posts: 204
    • View Profile
Re: Side to side Fighting
« Reply #17 on: February 08, 2019, 01:10:14 PM »
Back to the question - I think in picture I posted the issue would be around the "create new files" in your suggestion.

Quote
So it really is "Create Supporting Files, fill file gaps, create new files or create new rear ranks" and nothing more

In this case base B being moved onto the flank of base X so that B is in a flanking position (as this creates a new file).
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

Simon Meg-Meister

  • TWZ Team
  • Legionary
  • *
  • Posts: 121
  • TWZ founder, MeG author and lifelong wargamer
    • View Profile
    • The Wargames Zone
Re: Side to side Fighting
« Reply #18 on: February 08, 2019, 02:27:38 PM »
Ok edit.. new files on current facing...Si
Rolling Skulls in the land or Purple

Roger

  • Psiloi
  • *
  • Posts: 10
    • View Profile
Re: Side to side Fighting
« Reply #19 on: February 08, 2019, 06:04:52 PM »
I think from the general drift of the comments, that the answer to my question 1 is in a nutshell NO!! ;D
Ok Question 2 if my units 1 and 3 were in ORB
could they fight:
1. in charge and melee Phase?
2. in melee Phase?
3. Not at all?

nikgaukroger

  • Legionary
  • *
  • Posts: 204
    • View Profile
Re: Side to side Fighting
« Reply #20 on: February 08, 2019, 06:16:10 PM »
Ok edit.. new files on current facing...Si

of the file you are creating the new file next to - covers when UGs are facing in more than 1 direction.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

Simon Meg-Meister

  • TWZ Team
  • Legionary
  • *
  • Posts: 121
  • TWZ founder, MeG author and lifelong wargamer
    • View Profile
    • The Wargames Zone
Re: Side to side Fighting
« Reply #21 on: February 10, 2019, 07:43:50 AM »
Thank you Nik, it does indeed.
I had another way but that is neater.

Si
Rolling Skulls in the land or Purple

Simon Meg-Meister

  • TWZ Team
  • Legionary
  • *
  • Posts: 121
  • TWZ founder, MeG author and lifelong wargamer
    • View Profile
    • The Wargames Zone
Re: Side to side Fighting
« Reply #22 on: February 11, 2019, 12:59:50 PM »
Quote
Ok Question 2 if my units 1 and 3 were in ORB
could they fight:
1. in charge and melee Phase?
2. in melee Phase?
3. Not at all?

Nice one Roger. So here is orb extract below. So they fight to old front/flank/rear single rank deep.
So if enemy are in contact with them on any front they fight them.
So melee for sure and if somehow they got into contact in charge phase they would fight.
But note they cannot be formed except outside 2BW of enemy TuGs and move but 1BW, so likely it will be enemy contacting you.

Quote
16. ORB
Orb represents the ability to form a square or orb with no flanks to attack, often a last stand or to hold a flank against cavalry.
1. To form an Orb all files must be at least 2 ranks deep.
2. Changing into Orb requires a YELLOW card in the Movement Phase while remaining
stationary and ≥2BW from enemy TuGs.
3. Reverse the facing of the rear rank to show the troops are in Orb.
4. An Orb fights 1-deep in all directions, but it has no flank or rear (so all fights are
frontal) and it can have no Supporting Files against it. Troops fighting an Orb cannot
claim Supporting Files from friends.
5. Troops may come out of Orb by making a normal move and can reform on the facing
of either rank prior to moving.
6. While in Orb, UGs can move 1BW in any direction in any terrain at the cost of a
GREEN card.
[/i][/b]
Rolling Skulls in the land or Purple

Roger

  • Psiloi
  • *
  • Posts: 10
    • View Profile
Re: Side to side Fighting
« Reply #23 on: February 11, 2019, 01:43:33 PM »
Had the distance, just lacked the Knowledge  ;D ;D, would they count a flank?

Simon Meg-Meister

  • TWZ Team
  • Legionary
  • *
  • Posts: 121
  • TWZ founder, MeG author and lifelong wargamer
    • View Profile
    • The Wargames Zone
Re: Side to side Fighting
« Reply #24 on: February 11, 2019, 02:34:51 PM »
Had the distance, just lacked the Knowledge  ;D ;D, would they count a flank?

Never against.
But yes if they did end up somehow in contact with an enemy flank they would.
Kind of like a napoleonic set of British squares for the ancient world.
If you ever engineer it do post photos - would be quite and achievement.

S
Rolling Skulls in the land or Purple