Command range - skirmishers

Started by garyp, December 08, 2020, 09:42:56 AM

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garyp

Anyone think it would be good to have skirmishers allowed to operate a little further away from their Generals - the command range is quite restricting and means you need to keep your skirmishers quite close to avaoid the second command card penalty for out of command.

nikgaukroger

Not me - works just fine as it is IMO, and ensuring your commanders are where they need to be is one of the nice aspects of the game.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

rayfredjohn

Quote from: nikgaukroger on December 08, 2020, 10:44:53 AM
Not me - works just fine as it is IMO, and ensuring your commanders are where they need to be is one of the nice aspects of the game.

agreed

lionheartrjc

Also worth noting that a TuG can "TuG a SuG" even if the SuG is in a different command.  Nothing on p 104 says that the SuG has to be in the same command.

garyp

I agree that the command ranges mean you need to plan where your generals need to be which is good.

However it is my perception that skirmishers were told off (quite likley very brusquely at that!) and then largely operated automously.

Game balance is also important and command control seems about right at the moment - just wondering out loud.

Hunter

Always space here for wondering out loud mate - this is a big part of what MEG so good to be part of.  Please do keep wondering ....
Dishonour before defeat!

Rino

Somehow the fact that skirmishers use white and green card show that they are quite autonomous on the battle field.