Generals

Started by Jilu, January 18, 2020, 09:33:58 PM

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rayfredjohn

Quote from: daveparish on January 24, 2020, 11:11:41 AM
Except that you can't straight kill a Legendary general, so you need to add;

A legendary general who has been wounded has four cards, further KABs rolled against him are on a green dice ... and then your other points

Ahh yes, no Skulls

Simon Meg-Meister

Quote from: rayfredjohn on January 24, 2020, 10:38:10 AM
Quote from: Simon Meg-Meister on January 24, 2020, 10:17:36 AM
It is indeed the different between being wounded and killed.
The team are willing to offer demonstrations if necessary.  ;)

S

To labour the point;

A Legendary General who has been wounded, has 4 cards but retains his +2 in combat AND his ability to command a block of 5 TuGs.

A Legendary who is wounded again has 3 cards but retains his +2 in combat AND his ability to command a block of 5 TuGs.

A Legendary General who is killed with a Skull in the KaB test, comes back with 4 cards, can only command a block 4 TuGs,  looses his +2 in combat. He becomes a Talented General for all game mechanics, including future KaB tests.

Please God I've got this right.

You've got it!
Rolling Skulls in the land or Purple

mad lemmey

Damn, wish Queen Amina knew that on Wednesday night when she was wounded...
List bounced...

Dru

#33
Quote from: Simon Meg-Meister on January 22, 2020, 04:07:34 PM
Thanks all on reminding me of a tweak needed in the compendium draft :-)

Full Compendium extract

2.   A Skull kills a general:
o   The dead general's base is immediately removed and placed next to the camp, and nearby UGs take a KaB test.

The phrasing indicates the 'nearby UGs' are those near the camp (given the sequence of the writing). I am not sure that is the intent - the KaB test would be WHERE they are broken, I thought.

IF that is indeed the case, needs a tweak to the phrasing. e.g.:

2.   A Skull kills a general:
o   Nearby UGs take an immediate KaB test and the base of the killed general is then placed next to the camp.

(I assume 'nearby' is defined elsewhere in the compendium).
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@CanberraWargaming

Dru

Quote from: daveparish on January 24, 2020, 11:11:41 AM
Except that you can't straight kill a Legendary general (because it is a white dice), so you need to add;

A legendary general who has been wounded has four cards, further KABs rolled against him are on a green dice (while he is a 4-carder) ... and then your other points

The way its being discussed and written thus far implied a wounded Legendary could get all the way down to 2-cards (but retaining legendary status, +2) and then if killed comes back as a replacement with 4 cards (as a talented, +1).

Is the intent that the card diminishing carries forward too?  e.g comes back as a talented but only 2 cards in this scenario?  I assume not - the replacement doesn't have the wounds carry over - but does mean at some point you may just want to chuck that legendary in and hope he dies so you get back up to 4 cards from 2...?
Facebook group Canberra Wargaming Mates:

@CanberraWargaming

Simon Meg-Meister

No it's an entirely new commander.

Yes you could get a so badly wounded legenedary that he can barely ride a horse but still inspire troops in a charge ...

Charlton Hesston as El Cid ....

Definitely a free box of toys to anyone geuoninely managing that outcome!!

Si
Rolling Skulls in the land or Purple