p104 8.B 4.2
it is written “4.2. At the start of the rout, the routing UG wheels and/or turns as necessary so it ends as far as possible from:”
But that's a lot of possibilities to test to be “as far as possible”
The text on the directions for run away or skirmish response p66 5.L 3.2 works well and seems correct also for rout moves
It may already be used this way, but a clarification would be welcome
My question is:
Should we use all three directions as for run away or skirmish response or should we check all possibilities?
thank you for your answer
You may be overthinking things by involving the skirmish/run-way rules which are for a different situation.
You need to follow the direction given in the rules to get as far away as possible from:
"4.2.1. If routing when in combat, enemy in front-edge contact with it. If there are
multiple UGs in contact with the routers the owning player chooses which
enemy to rout away from.
4.2.2. If routing from shooting (but not in combat), the shooters. If there are multiple
UGs shooting at the routers the owning player chooses which to rout away from.
4.2.3. If routing due to a KaB test (but not in combat), the enemy rear table edge."
In my experience it is usually fairly obvious which way you go and where there may be an option, if it isn't obvious it is too close to make any material difference.