Dismountables

Started by Simon Meg-Meister, January 31, 2024, 10:40:36 AM

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Simon Meg-Meister

Can't say I am that bothered by all the fuss about them. 

I is true that I did intend to have in there

"dismountable infantry would dismount as soon as fighting, they therefore dismount immediately if shot at from within 4mU, and if contacted or contacting any enemy (so even if they try to push back skirmishers) they dismount, completing any combat commenced as combat shy".

But if anyone can field an army of Mounted Hoplites or Russ Hoplite I wish them luck .... we could put a clarry but I rather like someone trying them out.  Fun.
Rolling Skulls in the land or Purple

LawrenceG

What fuss has there been?

I could field 52 bases of mounted hoplites, but I don't think making yourself combat shy until you (in effect) discard a yellow card is a great way to spend 10 points a base.

Automatically dismounting if you are shot at might actually be an advantage.

tarnowski1

what fuss?

well here are the crib notes I wrote up for Ice and Fire, I used only 1 Dismountable Tug as I figured more really would be over cheesing it. Also worth noting in 2024 it costs 5 points per base. IN bold for the ones that can be really abused

Dismounting requires a YELLOW in the movement phase and is not possible if any part of the UG is in combat. UGs with the dismountable characteristic cannot dismount and move in the same phase.

Cyrenean Greek hoplites move as if loose chariot mounted, so no difficult terrain and count rough as difficult.

Infantry with dismountable that have not yet dismounted are shot at as infantry.
Can use shield cover
When using Shield cover their move distance while mounted would be 4 BW. < sucks to be skirmishing horse archers in front of them...>

If contacted while mounted, dismountable infantry fights as if they are on foot but are treated as combat shy, representing their discomfort at fighting without having properly dismounted.

Can still fight in two ranks.
If standing to receive a charge they still negate a mounted opponent's claims of -
Charging Lancer
DC
SSp
Long Spear


They get shove in Charge and Melee phase

In Melee phase they still negate Mounted Melee expert if 2 deep and in Good going.

Pursue mounted speeds and can contact (ie charge) anything in their path.

never mind the synergy of moving hoplites with Charging lancers or DC chariots and basically making it impossible for most mounted to want to even try playing with the cavalry or any foot wanting to play with the dismountable hoplites.

now apply all of that to dismountable, exceptional , Long spear, shield cover, shove Varangians

Simon Meg-Meister

Yeah it would be better with my addition but it done't make huge amounts of an issue.  So my bad for missing ou a sentence that would are them all more realistic.

Paying bait extra and risking being forced to fight combat shy and needing a YELLOW to get off and avoid that is still a decent price to pay. 

I'd rather charge them mounted combat shy that not.

So give it good go and if proves seriously smelly cheese I'll fix it, but if more amusing but of cottage cheese that is mostly harmless we'll just leave it.

Si
Rolling Skulls in the land or Purple

tarnowski1

Quote from: Simon Meg-Meister on January 31, 2024, 02:17:55 PM
Yeah it would be better with my addition but it done't make huge amounts of an issue.  So my bad for missing ou a sentence that would are them all more realistic.

Paying bait extra and risking being forced to fight combat shy and needing a YELLOW to get off and avoid that is still a decent price to pay. 

I'd rather charge them mounted combat shy that not.

So give it good go and if proves seriously smelly cheese I'll fix it, but if more amusing but of cottage cheese that is mostly harmless we'll just leave it.

Si

I did, at ice and fire , 1 tug, it was disruptive enough to be laughable.  perhaps take a moment to consider what exactly you are happy to charge them with mounted or foot? and what about their Companion escorts standing next to them or their actual chariot friends.

if mounting hoplites in chariots makes them more tactically effective in the game, to the extent mine never dismounted and usually ended the game on the opponents back edge or behind their flank then its broken.

LawrenceG

Quote from: tarnowski1 on January 31, 2024, 03:37:38 PM
if mounting hoplites in chariots makes them more tactically effective in the game, to the extent mine never dismounted and usually ended the game on the opponents back edge or behind their flank then its broken.

Did they actually kill anything?

tarnowski1

Quote from: LawrenceG on January 31, 2024, 09:21:29 PM
Quote from: tarnowski1 on January 31, 2024, 03:37:38 PM
if mounting hoplites in chariots makes them more tactically effective in the game, to the extent mine never dismounted and usually ended the game on the opponents back edge or behind their flank then its broken.

Did they actually kill anything?

nope as no one charged them....

Simon Meg-Meister

Indeed ... not worth fretting over a rule change for.  Albeit I rant you Matt you have dug up a bit of fun there.  I would charge them with anything I would charge them with on foot ... which means Romans or Warbands or such things.  Not cavalry.

Si
Rolling Skulls in the land or Purple