Foot Archer Tactics

Started by Doomsmile, May 05, 2021, 09:43:28 PM

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AntiokosIII

Protected archers/crossbow are less of a liability if well supported, and drilled ones can do the ahistorical but useful-on-the-table fall back move with relative ease.
Miniature Wargaming is the only completely honorable form of warfare ever invented by man.

badhabum

Joseon Korean offers you a lot of possibilities to protect you bowmen .

Being drilled you have manoeuvrability . But may have bad tokens I must admit it.

You should go for terrain which will help and rise their survival probability .

No terrain, your cavalry could be in position to intercept any threath ( or some drilled infantry )

You may have some foot skilled bows, expensive but still could be a winner if combined with the other bows and you may have some mounted skilled bows.

Also you might have a TUG or 2 of bow with barricades . Mostly immobile but at least cavalry might find it a bit difficult even if they are combat shy . You can that way control part of the field.

Another possibility is vs some mounted to act as a flank guard ..;Skirmishers wanting to outflank you might not whish to come to close.

Finaly the option of canonfodder or well you may sacrifice one or two Ugs to win time for the rest of the army to win the battle ! remember you may happily give 10 points to your opponent if he gives you 15 points

AjojMajoj

#17
In Pacto some army lists allow you to field three single-base archer TuGs for 17p each (51p total), to give your army +2 break limit.
I'm not sure it was really intended by the game creators, but seems as quite efficient tactical trick...