Shooting out of Woods terrain

Started by AlecJH, April 04, 2021, 10:10:19 AM

Previous topic - Next topic

badhabum

Quote from: Doomsmile on August 31, 2022, 09:32:29 PM
Quote from: lionheartrjc on August 29, 2022, 11:04:02 AM
I am unclear why any of this is problematical, but I hope my examples has resolved the problem.

Speaking for myself only here: I never found the rules unclear on this...but the outcomes of those rules were sufficiently counterintuitive to me that I always wondered if I was missing something.

Thank you for spelling it out so clearly— now I can stop second-guessing myself on this! : )

From experience, when you write a "rule" a "process" , a "note" you must sometimes express the same idea twice in a different manner with lots of clear exemples of difficult cases as people who read it must understand the idea, the intend and that is what I must do everyday .

It is not easy,

Also, many of us are not native English so doubt may arrise from misunderstandings or misinterpretation hence detailed questions

Simon Meg-Meister

Quote from: lionheartrjc on April 06, 2021, 12:46:09 PM


That is the simple case but what about a UG with all but one rank outside the woods ? 1 or 2 ranks in open terrain, one in the woods
[/quote]

For movement the rules specify any part of the UG in the terrain causes the slowing effect.
For combat the rules specify the edge facing the front edge of the enemy file determines the terrain effect for combat.
For shooting I cannot find the rules specifying anything so I would welcome a clarification.  My instinct is to treat it as for combat, i.e. it is where the front edge of the file is that determines the terrain effect.

Richard
[/quote]

Indeed clarification as per combay is right.
Rolling Skulls in the land or Purple

badhabum

By the way , shooting out of terrain is already covered in the clarries as I showed Roger  ;D