Pacto Chariot Question

Started by Brucka, September 22, 2020, 04:24:19 AM

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Brucka

So, in Pacto, with one base units, such as chariots and elephants, one wound and they are broken immediately?
"We both like soup"

Francis Small

#1
TuGs are broken on > 50% casualties, so 2 wounds. (In other words, don't bother with fanatic :), at least for 1 unit TuGs.)

Simon Meg-Meister

Yes 2 wounds.
You will find the trade off between 1s and 2s quite interesting.

I use 1s with my NKE chariots but if they start routing itngets messy very quickly as they have little resilience.

S
Rolling Skulls in the land or Purple

badhabum

As we are writing about chariots and Pacto : chariots which are experienced/skilled still need to be 2 deep to shoot full effect ?

I ask because of the many exemples of units of 1 chariot which for experienced shooters is ..not efficient !

nikgaukroger

As you will see from the table on page 157 only SUGs or TUGs in skirmisher formation have different depth requirement for shooting in Pacto (and Magna), TUGs are the same in all versions of the rules.
"The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

badhabum

Ok so one base skilled chariotry is not optimum  but usefull 8)

Simon Meg-Meister

It's a trade off between width and firepower.
I prefer 1base chariot in Pacto AS LONGAS you don't get them caught.
So works well with NKE where being skilled they are often back to white.
And I prefer 2 white to 1 green with he wider frontage.
Choices ...

Si
Rolling Skulls in the land or Purple