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Messages - LawrenceG

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List Queries / Re: Daylamites
« on: April 02, 2021, 06:02:22 PM »
My impression from that quote is distant combat is given the same prominence as hand to hand combat, but only the charge is singled out for something they are "expert" in. It was significant enough to get a mention, but unskilled javelin might be appropriate by analogy to the unskilled bow that some bow-armed hard-charging steppe cavalry get.

I note Scots Irish get normal warrior experienced javelin TUGs that are not good in HTH and a few "fierce warriors" that are dev charge but lose the javelin. Foederate Romans get experienced darts, and a charge combat capability.

I can see that one might not get good value for points from a shooting ability in a troop type that has to be restrained from charging once it gets within shooting range, also that occasions when shooting would be preferable and the opponent won't charge might be rare enough in practice that there is minimal game effect in not allowing them to shoot.

Mainly I don't like the cognitive dissonance of a capability being specifically mentioned in the notes and not reflected in the classification.

List Queries / Daylamites
« on: April 02, 2021, 12:56:43 PM »
Given the description quoted in the list:
Dailami were described by Agathias as "For they both discharge missiles from a distance when occasion arises and engage in hand to hand fighting, and they are expert at charging an
enemy phalanx and breaking its close-knit ranks with the weight of their charge."

I'm a bit surprised that the warriors are incapable of discharging missiles from a distance when the occasion arises. Shouldn't they have "experienced javelin"?

Rules Queries and Clarifications / Re: 2020 Charteristics
« on: April 02, 2021, 09:32:35 AM »
But on suffering another loss do you have come out of orb?

Player Discussion / Re: Is it the player or the army?
« on: April 02, 2021, 09:29:41 AM »
Given that the combat system is based on "preferred opponent", if army A is full of army B's preferred opponent then clearly army B will have an advantage over army A.

Since point values are based on overall average utility against all possible opponents in what is in effect a more complicated version of "scissors, paper, stone", you won't always be able to compensate quality with quantity.

Also, some troop types or army styles might be more difficult to use than others (i.e. need a higher skill level to get good value out of).

List Queries / Re: 2021 List Sets published
« on: April 02, 2021, 12:26:28 AM »
The link "Compendium Clarries 02042021" takes me to 2020%20Characteristics%20201119.pdf

List Queries / Re: 2021 List Changes
« on: March 24, 2021, 02:51:22 PM »
LRR can be beaten, the secret is to have more bodies at the start of the game, BUT more important to have more alive at the end than them just grind them down till they get sick of killing you and die of terminal boredom ! My cunning plan anyway

Will your cunning plan survive contact with the enemy, though?

In a straight fight you'll need 2.5:1 numerical superiority if you are not also superior melee expert.

List Queries / Re: 2021 List Changes
« on: March 23, 2021, 07:48:02 AM »
I do wonder why the units have to be smaller to reflect ‘resilience’. IMHO it is very questionable to say that a larger number of small units has more staying power than a smaller number of larger units. My own limited experience is that larger units are more resilient and less maneuverable. It seems to me that this should be left to the player, but that may just one more reason nobody has been foolish enough to trust me with writing lists.

FWIW I'm with you on this.

On the face of it, many small units will generate more KaB tests than few small units, and the impact of a failed test is a bigger fraction of the breakpoint, so it would be surprising if small units are more resilient.

List Queries / Re: first bulgarian empire
« on: March 20, 2021, 04:48:47 PM »
That is what is described ..A bulgarian army running away, pursued by eager byzantines that do charge in disorder to catch the running away "routing" bulgars only to get caught in the flank ..so what ?

MeG "Feigned Flight" characteristic is not an army running away, it is one SuG that does _not_ run away (i.e. comes or remains within 3 BW or 1 BW).

It ought to be called "provocative skirmishers".

List Queries / Re: first bulgarian empire
« on: March 20, 2021, 12:22:48 PM »
If we are to believe him, in two battles, the byzantine army was to eager to charge and fell for the trick charging forward only to be caught on the flank by an ambush .

I will try to have more info but I really thinck "feigned flight" is a good idea .

I think the MeG "Feigned Flight" characteristic doesn't really reflect what we would normally think of as a feigned flight historically. What the game models as a run away response to a charge is closer to what would be called a feigned flight historically. Even turning round and moving away from the enemy to stay outside charge range could be construed as a feigned flight - and what you are describing sounds more like this.

Rules Queries and Clarifications / Re: Prompted Move After Pursuit ?
« on: March 13, 2021, 10:16:58 AM »
What about:

A charges B
A breaks in charge combat
B pursues

Can B then do a prompted action in the normal movement phase?

Rules Queries and Clarifications / Re: Prompted Move After Pursuit ?
« on: March 06, 2021, 12:45:27 PM »

I think they do.

Universal Rule #14: "Prompted Action per Turn: An UG makes a single prompted action or charge per turn...

Depends if it's

"Prompted Action per Turn: An UG makes a single ( prompted action )or ( charge) per turn..."


"Prompted Action per Turn: An UG makes a single prompted ( action or charge) per turn..."

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