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Messages - MrSki

#1
Events / 2026-06-6/7 Tierra 2026
January 14, 2026, 03:50:14 PM
Tierra 2026 6th and 7th June 2026, Alguenya, Spain

Armies and Enemies of the Iberian Peninsular through the ages.

10,000pt Maximus competition consisting of 4 games.

This is an invitational tournament that is without charge at my Spanish house.

List checker Tommy Worden wordentommy18@gmail.com
Lists due 1st June.
Late lists buy one round of drinks for everyone else per day late.

Anyone interested in attending can contact me for assistance and full information on Location and accommodation options in the area.
I am located about 35 minutes by car from Alicante Airport. There are a limited number of spaces at my rustic Spanish abode. There will be the option to have a relaxing dip in the pool and a beer between games. A social event or two will be arranged for afterwards. People are welcome to stay longer if they fancy a mini break and there are plenty of things to see and do in the wider area.

Anyone interested can contact me on WhatsApp on +34 675 29 69 45. Alternatively by email bottle.of.whisky@hotmail.co.uk

The theme and Army lists reflect any army from, or any army that has fought in what is currently considered the territories of modern day Spain.
This includes the enclaves of Cueta and Melilla on the African coast.
Many thanks to RJC for some serious assistance. The lists below are in the format of name/list number/date or other restrictions.
if anyone spots any errors or can come up with compelling reasons for another list, do drop a line.

Rules will be the 2026 trial amendments with some additional local rules by me:
Light Artillery shooting at a file greater than 3 bases deep for close troops and 4 bases deep for loose, will upgrade an S result to a wound in addition to the usual results.
Heavy Artillery shooting at a close file greater than 3 bases deep or a loose at 4 bases deep will upgrade a colour on the dice in addition to the usual results.
Sugs or flexibles in sug form are not affected.

Anyone who is defending in Jungle, Forest or Mountain terrain types must place one piece of that type of terrain no larger than 8bwx8bw in the non compulsory phase that may be moved but not removed but only if they fail to place one in the compulsory phase or not have one as a secure flank. They must deduct this from the normal optional terrain pieces number and dice for it as usual.
An attempt must be made in the compulsory phase to place one of these types unless already placed as a secure flank.

example.. I defend as Mountain in normal. I don't have secure flanks. Normal is 2 compulsory rough/good or difficult. I must try to get a mountain on with my one compulsory selection. I roll a 4 and place it in the centre section. My opponent rolls a 6 and I end up with nothing. I can now choose up to 2 optional terrain. as I still don't have a mountain, I must choose one that wont be removed but may still be moved. My other piece can be whatever I am normally allowed. The mountain must be the first of my 2 optional pieces I dice for. If I cant place the compulsory piece because it will not fit, then as usual it is lost.
It always seems daft when you can pic mountainous, jungle or forested terrain without any of these in. This is intended to be a more authentic solution.


Army name                            List no.  Dates/notes


Proto-Celtic                          1317   
Early Iberian                          1319   
Alan                                  2111    (409 to 426 CE)
Early Vandal                          2114    (409 to 429 CE)
Gothic                                  2122    (415 to 419 CE, can include Burgundi allies)
Highland Gallic                          2301    (cannot include German allies)
Lowland Gallic                          2302    (cannot include Gaesati or German allies)
Early German                          2303    (Cimbri from 111 to 108 BCE)
Suevi                                  2316    (from 409 CE, Scirii allies may not be taken)
Mid Republican Roman                  2513    (Spain options only)
Later Republican Roman                  2514    (Western options only)
Early Imperial Roman                  2516    (Western options only)
Imperial Roman                          2517    (Western options only)
Foederate Roman                          2518    (Western options only)
Later Foederate Roman                  2519    (Restrictions in Spain from 461 to 474 CE)
Early Carthaginian                  2704    (Allies may not be taken)
Spanish - Celtiberian                  2707   
Spanish - Iberian                  2708   
Spanish - Lusitanian                  2709   
Moorish                                  2710    (No elephants, allies and Roman deserters may not be taken)
Later Carthaginian                  2712    (Spain theatre of war)
Spanish - Sertorian                  2714   
Umayyad in Africa and Spain          3104    (from 711 CE, Romano-Moorish allies may not be taken)
Andalusian                          3106   
North African Dynasties                  3107    (Idrisids, Maghawanids and Fatimids - Tuareg allies may not be taken)
Viking                                  3209    (844 CE, 859 CE or 966 to 970 CE - must be a raider army)
African Vandal                          3303    (Infantry only option)
Early Byzantine                          3309    (from 552 CE, no allies may be taken, the option to dismount cavalry may not be taken)
Maurikian Byzantine                  3310    (575 to 624 CE, no allies may be taken)
Tolosan Visigoth                  3401   
Basque or Early Navarrese          3403   
Neustria                          3408   
Later Merovingian Frank                  3409    (Breton and Frisian allies may not be taken)
Charles Martel Frank                  3410   
Gallia Aquitania                  3411   
Astur-Leonese                          3413   
Carolingian                          3414    (No allies may be taken)
Charlemagne Carolingian                  3415    (No allies may be taken)
Early Feudal French                  3417    (No allies may be taken)
Magyar                                  3510    (942 CE)
Medieval Alan                          3511    (1305 CE)
Frankish Greece                          5210    (1311 to 1394 CE, allies may be taken)
Late Imperial Byzantine                  5211    (1305 to 1384 CE, only Alan allies may be taken)
Despotate of the Morea                  5212    (1311 to 1394 CE, allies may be taken)
Early Ottoman Turkish                  5213    (1304 CE)
Catalan Company in Anatolia          5215   
Catalan Company in Greece          5216   
Turcoman Beyliks                  5302    (1303 to 1304 CE, no allies may be taken)
Albanian Principalities                  5307    (1376, no allies may be taken)
Feudal French                          5501   
Northern Medieval French          5502   
Early 100 Years War English          5506    (1364 to 1376 CE)
100 Years War French                  5507    (1364 to 1369 CE)
Free Company                          5508    (1367 to 1369 CE)
Angevin Sicilian                  5612    (from 1282 CE, allies may be taken)
Aragonese Sicilian                  5613   
Early Italian Condotta                  5615    (Allies may not be taken)
Kingdom of Naples                  5617   
Italian Condotta                  5618    (Milan, 1423 to 1424 CE)
Early Catalan and Aragon          5801       
Taifa Andalusian                  5802   
Feudal Navarrese                  5803   
Feudal Castile and León                  5804   
Almoravid                          5805   
Feudal Portuguese                  5806   
Almohad                                  5807   
Taifa of Murcia                          5808   
Early Crown of Aragon                  5809   
Medieval Portuguese                  5810   
Banu Ghaniya                          5811   
Medieval Granadine                  5812   
Hafsid                                  5813   
Kingdom of Tiemcen                  5814   
Marinid and Early Wattasid          5815   
Medieval Navarrese                  5816   
Crown of Aragon                          5817   
Medieval Castilian                  5818   
Muzo                                  6101      1539
Columbian Indian                  6102    1534
Muisca Confederation                  6103    1537
Cauca Valley Tribes                  6104   
Paez                                  6105   
Aruak and Caribbean Indian          6106   
Canari                                  6110    1521 onwards
Inca Empire                          6114    1526 onwards
Northern Mapuche                  6116    1541
Later Castillian                  7102   
Italian States                          7109    Papacy 1498-1505,Marquisate of Saludo, Duchy of Ferrara
Italian Wars French                  7110   
Italian Wars Venetian                  7111    From 1513
Cordoba Trastamara Spanish          7112   
Trastamara Spanish                  7114   

There will be 4 games of 3.5 hours over the two days. People will largely be playing for bragging rights as its a free tournament! once I know who wants to come, there will be a whatsapp group to sort out social fun and food. All are welcome.


#2
Quote from: nikgaukroger on September 02, 2025, 06:48:29 AM
Quote from: SteveO on September 02, 2025, 12:51:12 AMI don't understand how adjusting the claims to make hoplites better against foot and worse against mounted (in combat) better reflects hoplites.

Hoplites needed a boost against infantry. They were the dominant infantry vs infantry troops of their era (and geography) and the existing rules do not quite get that right in our view. Likewise the current rules make them something of anti-cavalry specialists which was most certainly not their role - although like any competent heavy infantry of their time they were pretty resistant to their contemporary cavalry opponents frontally by dint of being competent heavy infantry.

The changes aim to improve the former whilst keeping the latter but making it more historical by not having the "anti-cavalry specialist" factor. Hoplites as "Spear" should not fear cavalry they faced frontally charging them under the proposed changes (other than, maybe, Alexander led Agema).

But looking at history, hoplites also had no issue fighting in rough going and certainly with accounts like plataea, could integrate helots/light troops to provide missile support. Does this mean we're going to see flexible spear hoplites with attached sugs being a thing?
#3
List Queries / List 6114 Inca Empire
March 01, 2025, 01:59:21 PM
In the subject tribes, are the double minimums available to any of them if used as a seperate internal ally or just the ones listed in brackets?

For example, as written, Cana warriors couldn't be a seperate allied contingent and use double the number stated.

Or is it the case that the bracketed tribes are examples and that any subject tribe can be used as an internal ally with double maxima?
#4
I like the format as is. I travel long distances and I like the way it is. My only critique would be the audio levels. I had to turn my audio up to hear Paul and then RJC nearly blew my windscreen out.
My argument for contoured hills wasn't really explained, I wasn't recommending them because figures stand on them easier, rather to determine advantage of ground like we did in moderns. If you are on a different contour you are higher. If you are on the same, you are not. Unless you draw on your hills the current method is clunky.
#5
Player Discussion / Re: ArmHrs
September 19, 2023, 09:01:04 AM
I think the effect is the key thing here, in cases where a rider is protected, we're kind of saying that the horse and rider are in this effect band. When unprotected it's largely the same deal. Once you apply the notion of armhrs or fa you are giving a further resilience. For shooting a protected rider on an armhrs has better protection at mean point of failure against missiles, the horse. In melee the rider is the focus, but the rider has better survivability on an armhrs. So I think the mechanic is about right.
I agree there is probably scope to widen the net on some armies to include the option.
Some of the Arabians mentioned have been discussed, I would also suggest that maybe a tug of cats for Sarmations is probable given contemporary descriptions of their efficacy.
I would probably suggest that any armhrs also gets shove characteristic.
#6
Player Discussion / Army Traits
February 07, 2023, 10:19:10 AM
Isnt it about time MeG adopted the ReG system of army traits to give a broader colour to armies. Things like Feigned flight would make more sense as an army wide trait than one unit for example. Armies that fought in heavy terrain could have a trait that allows a bit of extra non removable cover if they defend. some of the other ReG style traits could be adopted and other more ancient specific.
As the lists are electronic and most people are moving to pdf rules, surely now would be the time to consider this.
#7
Player Discussion / Ambushes
February 07, 2023, 10:14:07 AM
I was thinking shouldn't there be more of a benefit to ambushes? Either a plus in a combat in the impact phase or a kab test first time shot at or contacted by previously unseen ambushers.
The very essence of an ambush is to have an unseen advantage over your victim, but there isn't one and no-one really bothers with them much.
#8
Player Discussion / Re: TuG a SuG limits
January 27, 2023, 04:31:18 PM


In this image the sug belongs to the foot. The foot is facing up.
The furthest point of the sug is wholly within 3bw of the foot tug.
It is facing the same way as the foot.
It is in at least partial edge contact.
This is about as far a legal move can get from its pushing tug.
By definition if a 3x3 is side pulling a 3x3 sug they would have to be lined up exactly.
This would also mean a 2x2 tug could never side pull a 3x3 sug as part of the sug would always be a gnats outside 3bw to the edge.
However, all of these problems disappear with a white card to move the sug on its own.
#9
List Queries / Achaemenid Sparabara
November 27, 2022, 08:19:42 PM
I've just been looking at the 2023 list and have a suggestion:
Persian Sparabara. 2/3 rear rank 1/3 front rank.
Front rank Formed Flexible, Avg, Protected, short spear, sheild cover and shoot, shieldwall.
Rear Rank Formed Loose Avg protected, experienced bow

Immortals go formed to drilled and exp bow to skilled
Applebearers go formed to drilled, Avg to superior and exp bow to skilled.
Special rule Sparabara can't count sheild cover to flank or rear.
Used in either 6 or 9. So 2front 4 rear or 3 front and 6 rear.

Maybe even have all the bow as unprotected. At best the 9 rows of bow behind the spear men with the spara had linen armour and no real sheild in most accounts I've read.
Maybe only have the immortals bow as protected, these are often depicted with a shield.

I believe this would more accurately represent them and give them a bit of bite initially then become quite squishy after a prolonged engagement, once the front rank gets stripped away. This also seems to be backed up by many accounts including herodatus.
#10
Player Discussion / Re: Loose Archer
July 07, 2022, 03:54:29 PM
Quote from: Kokor Hekkus on February 27, 2022, 12:04:21 PM
Would it be reasonable that loose unprotected archers should have the option to run if charged.

I would go as far as to suggest that any tug that has only missile weapons and no melee weapon listed should have the option to at least run away. I doubt massed archers would ever skirmish or evade in a skirmisher fashion, and in terms of MeG, they'd only go 1bw anyway so not a lot of point.
#11
Player Discussion / Re: Eumenes's challenge
July 07, 2022, 03:39:10 PM
It's because he was famously bad at rolling skulls.
#12
Player Discussion / Devastating charge.
July 07, 2022, 09:19:48 AM
Why do mounted receive a smaller factor than foot, particularly against foot? Being hit by a thundering wedge of cavalry must be as disruptive to a front rank of foot as a foot unit, possibly worse.
I get the feeling that this was done to balance cav with dev charge and charging lancer so they weren't too OP.
Trouble is, dev charge cav without lance aren't particularly devastating, particularly if they have no specific melee weapon listed.
#13
On the QRS there are distances for the visibility of cover eg 3bw. What it doesn't qualify is from who's point of view. Is it that a unit in cover is only visible when this distance from the edge or is it a unit viewing an enemy in the cover need to be that close or even both.

Clearly, if you are a mile from a wood, you could see troops at the edge just as clearly as if you were 50 feet away, so I've assumed it only applies to those in the cover. However, people have suggested that it's the unit looking in. Some have suggested both must apply.

Which is it?