Quote from: lionheartrjc on May 15, 2026, 07:02:28 PMI am not sure what you think the issue is. To me it is that cavalry who cannot skirmish/run away but don't have CL, LSp or SSp+DC are too expensive in points compared to cavalry who can. I see this as a points issue, not a rules issue.
I think where we disagree is I think CL, SSP+DC, and to a lesser extent LSp cav are also too expensive. Adding melee expert might possibly push them over the edge but IMO it doesn't quite do it. Better cavalry however, knights for example, is IMO worth the cost. So I'm looking for a simple easy to implement fix that makes the 'medium cavalry' better without also improving the higher tier cavalry which doesn't need the boost.
Just to back up my claim on medium cavalry briefly. If we consider CL, ME cavalry as an example; compared to an infantry with comparable charge and melee claims (close, DC, ME) the medium lancer is 41% more expensive (128 pts versus 91 pts, 37 pts difference). Against close infantry their claims are essentially identical, assuming that infantry doesn't have some kind of anti-cavalry ability.
Cavalry clearly have other advantages over infantry; faster, more maneuverable, the ability to break off from melee, +1 charge claim against loose foot to name a few. But, and this is probably going to be very controversial, I think those advantages are a wash when you consider the drawbacks for cavalry. Mostly the disadvantages they have against pike, long spear, spear, polearm, shield wall, 2-handed C&C, etc.
