Quote from: Jilu on March 07, 2022, 11:07:03 PMMarathon. Plataea.
okay but is there much evidence of archers staying to die quick?
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Show posts MenuQuote from: Jilu on March 07, 2022, 11:07:03 PMMarathon. Plataea.
okay but is there much evidence of archers staying to die quick?
Quote from: tarnowski1 on October 01, 2021, 08:59:40 PMQuote from: Doomsmile on October 01, 2021, 08:28:15 PM
Bit of a weird one here.
In the Qin army (early Asia, Waring States and Han Dynasty, pgs 14-15) there is an army-wide Optional Special Rule, which begins:QuoteOPTIONAL SPECIAL RULE: Applies to Qin troops with the Devastating Chargers characteristic, either all or none.(The rule then goes on to define the effects on those units.)
My question is: what does the rule mean by "Qin troops?"
Is it referring specifically to Close Fighters (incl. conscript close fighters and elite close fighters), or does it refer to all Qin UGs of any description with the Devastating Charge characteristic?
The later interpretation has some odd effects on the Conscripted Levies unit, and potentially very strange effects on Qin chariots which choose to take their optional DC characteristic.
Thank you for the ruling here, and sorry for the pedantry!
as the subsequent line is 'When they declare a charge they become Unprotected but gain the Fleet of Foot and Melee Expert characteristics (and can declare the charge at skirmish movement distance)'
fleet of foot is only applicable to foot so excludes mounted from the special rule and 'become unprotected' excludes the conscripts as they are already unprotected.
though yes it could be made more explicit.
Quote from: nikgaukroger on April 27, 2021, 07:59:28 AM
I think by applying the first line in the Block Move section sensibly you can knock different wheels on the head - which I think is clearly not the intention. "A block move is where you action several UGs together to all do the same thing" - I would certainly rule that different wheels would mean they are not doing the same thing. So yes, I would not see "wheeling" as being the "thing" before people mention it, the "thing" would be, for example, a 45 degree wheel to the left. IMO that is obviously the intention and, to repeat myself, would rule as such if asked.
Quote from: ochoin on April 17, 2021, 11:28:30 PM
I'm looking at MEG with great interest.
My little group & I are long term Field of Glory players. We field a variety of Bronze Age & Punic armies.
What I'm trying to find out is if these existing armies can be shoe horned into MEG?
There's two issues: our existing unit sizes sometimes vary from the MEG army lists eg we might have 4 bases of light cavalry when the lists state 6.
Secondly, types of figures. EG an army list might specify javelin armed skirmishers when we have bow armed.
We are not tournament gamers. I do not particularly wish to embark upon a program of adding a number of bases to existing armies & discarding units on anything like a large scale.
So: how flexible is MEG on this issue?
donald
Quote from: nikgaukroger on April 19, 2021, 08:20:46 PMQuote from: mad lemmey on April 19, 2021, 08:03:57 PM
As Roger said on another thread, they predate the Renaissance by a good way!
As a point of information the Southern list did not start until 1536.
As to when you date the start of the Renaissance, that is a whole different question
Quote from: sultanbev on September 28, 2020, 09:21:33 PM
As a a non-ancients player trying to learn the period(s), this is an informative article.
1000 man "regiments" if you will sounds right, as the decimal system or organisation seems to be a common thread throughout the region and well into the 19th century.
If a 1000 man unit is 10 ranks deep, then presumably it's frontage is quite narrow, in this case 120'. Assuming each rank needs 3 foot minimum to wield his bow, it's gonna be 30' or more deep.
Do we know how this compares to contemporary armies? Did they only have 4-6-8 deep units?
Another thought is, if they used spears to tie the shields together to make a barricade, presumably each file would use 3-4 of it's spears to do this, the rearer ranks passing their's forward to use as required. Afterall, they're not needing them whilst they are shooting. And if they are replacing casualties in the ranks in front of them, they'd be able to find a spear underfoot if they didn't have one to hand.
If the unit is firing, I'd guess only the first 2 ranks would get anything like aimed shots at the target. All the 8 files behind would be overhead shooting presumably trying to hit the rearer areas of approaching enemy units. Whilst not particularly accurate - a unit would have 200 aimed-ish shots and 800 random-ish area fire shots - this is still a lot of shots.
If the shield bearer is the officer at the front, presumably he's the better man, and could shout fire directions when he's not using his spear or bow. But once in close combat, could the 7 rear files carry on overhead shooting, or would they be pressing up against the front ranks to hold firm, and to fill casualty spaces?
if the officer is the front ranker, then presumably when the front rank has fallen dead and wounded, the fighting quality of the unit (as apposed to individu als) would then fall by a quotable factor in wargaming terms?
Quote from: Simon Meg-Meister on June 28, 2020, 11:30:14 AMI've seen it used to pull back several TUGs of pike as a group and on another occasion a TUG of elephants as a delaying tactic while the battle was won elsewhere. Both were when the enemy started the move in charge range which is what made it extra odd. In terms of the refight PAT that does seem more historical. I don't think it would be less fun than the current PAT. After all, both players would have the same restrictions.
FALLING BACK
The rules are generous in movement options throughout with a different table on the website if you want a sense of what is probably closer to reality. It is a bias that gives us the best balance of game fun and historical realism and by having both Prompted Action Tables people wanting historical refights can use that. We then get the best of both worlds.
FWIW I haven't seen Fall Back being used excessively because the points system favours doing damage. Plus it is costly with Formed and Tribles as you often are using the Yellow and Red cards you need for so many other moves. So it feels in game terms to set a fine challenge of decision making at present. That said I am ot present at many competitions and that distance can give me a false impression so keen to hear if it does feel excessive as we move forward. Always had a watching brief on it.
I will store for the future under a watching brief. Not changing anything for a few years from here as very well balanced overall.
Si