I read it somewhere but did not find it back :
New deployment is by 1/3 that seems simple .
But I am correct to assume that the ouscouted side depoys by the % outscouted and if notup to 1/3 of his army, he deploys 1/3 of his army and the other player up to 1/3 of his army also ?
It is somewhere I know but where ::)
Its exactly like today but replace 4s with 1/3rd of original UG count.
So outscouted player 1 deploys 50% roundup
other player 2 50% round up
Then player 1 33% rounded up
Player 2 33% rounded up
Player 1 what's left
Player 2 what's left
No outscoring
33% alternating
Quote from: badhabum on November 25, 2019, 08:49:32 PM
I read it somewhere but did not find it back :
New deployment is by 1/3 that seems simple .
But I am correct to assume that the ouscouted side depoys by the % outscouted and if notup to 1/3 of his army, he deploys 1/3 of his army and the other player up to 1/3 of his army also ?
It is somewhere I know but where ::)
its on the deployment quick reference sheet , I had a similar search for it today :)
https://lurkio.co.uk/meg/meg/wp-content/uploads/MEG2020/Rule_Materials/2020%20PBS%20&%20Terrain%20QRS%20201119.pdf
Quote from: Simon Meg-Meister on November 25, 2019, 09:20:52 PM
Its exactly like today but replace 4s with 1/3rd of original UG count.
So outscouted player 1 deploys 50% roundup
other player 2 50% round up
Then player 1 33% rounded up
Player 2 33% rounded up
Player 1 what's left
Player 2 what's left
No outscoring
33% alternating
Worth noting that the above is based on an example of being outscouted by 50% - it isn't a flat 50% 8)
The whole PBS sequence is on the sheet.
Just follow it line by line and you are there.
S
If I am out scouted by 10% do I deploy 10% of my forces or 1/3. (The old system was to deploy a minimum of 4, if I recall correctly.)
Is the 1/3 the number of UGs in the army or those remaining after the deployments resulting from outscouting?
Follow the PBS sequence line by line... so if outscouted you deploy the %, not 1/3 (and your opponent will then deploy the %). Then you deploy by 1/3s (always rounding up although the PBS sequence doesn't mention this).
Only if neither player is outscouted will you deploy 1/3 first.
Examples:
Army A has 11 UG, army B has 19 UG. Army A outscouted by 20%.
A deploys 3 UGs.
Then ambushes/flank marchers.
B deploys 4 UGs.
A deploys 4 UGs.
B deploys 7 UGs.
A deploys 4 UGs (this is there entire army)
B deploys there remaining 8 UGs.
Army A has 11 UG, army B has 19 UG. Army B outscouted by 20%.
B deploys 4 UGs.
Then ambushes/flank marchers.
A deploys 3 UGs.
B deploys 7 UGs.
A deploys 4 UGs.
B deploys 7 UGs.
A deploys 4 UGs.
B deploys 1 UG.
Army A has 11 UG, army B has 19 UG. Army B outscouted by 70%.
B deploys 14 UGs.
Then ambushes/flank marchers.
A deploys 8 UGs.
B deploys 5 UGs.
A deploys 3 UGs.
Army A has 11 UG, army B has 19 UG. Neither side outscouted. B is the Defender.
Ambushes/flank marchers.
B deploys 7 UGs.
A deploys 4 UGs.
B deploys 7 UGs.
A deploys 4 UGs.
B deploys 5 UGs.
A deploys 3 UGs.
OK, thanks.
Since the army is divided into thirds before pre-scouting deployments, it would be interesting if the Army Builder could calculate that. I would have thought 19 would be 7/6/6, until I reread what you have posted that is not in the step-by-step instructions.
I guess we could do that in there for everyone.
taken literally it would be 7/7/5 as you have to round up each 33%.
Si
So a 10 unit army will go as 4-4-2, right?
Quote from: Rino on November 29, 2019, 09:43:44 AM
So a 10 unit army will go as 4-4-2, right?
Yes:
A full list from 7UGs to 25UGs:
7 = 3/3/1
8 = 3/3/2
9 = 3/3/3
10 = 4/4/2
11 = 4/4/3
12 = 4/4/4
13 = 5/5/3
14 = 5/5/4
15 = 5/5/5
16 = 6/6/4
17 = 6/6/5
18 = 6/6/6
19 = 7/7/5
20 = 7/7/6
21 = 7/7/7
22 = 8/8/6
23 = 8/8/7
24 = 8/8/8
25 = 9/9/7
I hope that is clear...
Couldn't be clearer thanks List Meister!
S
QuoteFollow the PBS sequence line by line... so if outscouted you deploy the %, not 1/3 (and your opponent will then deploy the %). Then you deploy by 1/3s (always rounding up although the PBS sequence doesn't mention this).
Still not Crystal clear if partially outscouted.
A has 10 units B has 20 units
B is outscouted by 10 %
B deploys camp, 2 units + flank and so on
A deploys camp and only one unit has he deploys per the % of outscouting and not the number of units deployed by B
A has 9 units remaining B has 18 units remaining
Do they deploy 1/3 based on the initial number of units in the army or 1/3 of the remaining units in the army after outscouting ?
1/3 of the army size, not 1/3 of the remaining units, I think my examples actually make that clear.
Richard
It is clear if you know the answer before. Otherwise trouble water ::)
Now it is clear :D
Quote from: lionheartrjc on November 29, 2019, 10:12:11 AM
Quote from: Rino on November 29, 2019, 09:43:44 AM
So a 10 unit army will go as 4-4-2, right?
Yes:
A full list from 7UGs to 25UGs:
7 = 3/3/1
8 = 3/3/2
9 = 3/3/3
10 = 4/4/2
11 = 4/4/3
12 = 4/4/4
13 = 5/5/3
14 = 5/5/4
15 = 5/5/5
16 = 6/6/4
17 = 6/6/5
18 = 6/6/6
19 = 7/7/5
20 = 7/7/6
21 = 7/7/7
22 = 8/8/6
23 = 8/8/7
24 = 8/8/8
25 = 9/9/7
I hope that is clear...
might be good to ad this in claries/core rule
What If you use Parthians with only 3 Tugs? 😉
Quote from: mad lemmey on November 30, 2019, 09:08:16 AM
What If you use Parthians with only 3 Tugs? 😉
It is UGs that matter, not TuGs. I haven't worked out what the smallest possible 10000 point army could be. Presumably 1 Legendary C-in-C, 1 Talented, 2 Competent subs, and then an army with expensive compulsory troops and some high quality troops. Romans with exceptional legionaries I guess.
3 UGs would be 1/1/1 (difficult to interpret 1/3 any other way!).
4 UGs would be 2/2/0
5 UGs would be 2/2/1
6 UGs would be 2/2/2
Richard
I know, that's why I asked. :P
Now I want to find the smallest possible army! ;D Suspect Nikeophorians with tooled up Varangians, Normans and charging lancers would be close
Quote from: mad lemmey on November 30, 2019, 11:01:12 AM
I know, that's why I asked. :P
Now I want to find the smallest possible army! ;D Suspect Nikeophorians with tooled up Varangians, Normans and charging lancers would be close
Sad that I am I've already written a trial Nikephorian list with Richard's latest improvements. I got up to 9 UGs - but I was trying to make it up to nine, could have been a lot smaller. Really late knight armies with armoured horses might be smaller still.
Quote from: mad lemmey on November 30, 2019, 11:01:12 AM
I know, that's why I asked. :P
Now I want to find the smallest possible army! ;D Suspect Nikeophorians with tooled up Varangians, Normans and charging lancers would be close
You can get a Later Swiss down to about 5...
S
Quote from: Jilu on November 29, 2019, 10:53:09 PM
Quote from: lionheartrjc on November 29, 2019, 10:12:11 AM
Quote from: Rino on November 29, 2019, 09:43:44 AM
So a 10 unit army will go as 4-4-2, right?
Yes:
A full list from 7UGs to 25UGs:
7 = 3/3/1
8 = 3/3/2
9 = 3/3/3
10 = 4/4/2
11 = 4/4/3
12 = 4/4/4
13 = 5/5/3
14 = 5/5/4
15 = 5/5/5
16 = 6/6/4
17 = 6/6/5
18 = 6/6/6
19 = 7/7/5
20 = 7/7/6
21 = 7/7/7
22 = 8/8/6
23 = 8/8/7
24 = 8/8/8
25 = 9/9/7
I hope that is clear...
might be good to ad this in claries/core rule
We can put its in the final army builder. Very easy.
S
What would be really useful would be a table that showed the number of UGs to deploy in each of the 2-4 batches for each level of outscouting.
For example for 13 UGs
0% 5/5/3/-
10% 2/5/5/1
20% 3/5/5/-
30% 4/5/4/-
40% 6/5/2/-
50% 7/5/1/-
60% 8/5/-/-
70% 10/3/-/-
80% 11/2/-/-
90% 12/1/-/-
and for 19 UGs
0% 7/7/5/-
10% 2/7/7/3
20% 4/7/7/1
30% 6/7/6/-
40% 8/7/4/-
50% 10/7/2/-
60% 12/7/-/-
70% 14/5/-/-
80% 16/3/-/-
90% 18/1/-/-
Its actually just knowing what a
a) 3rd rounded up is really isn't it.
b) each % of outvoting is for the army
I'll see if we can sneak it onto the army builder somehow in a space efficient manner.
S
Seems like they should be:
7 = 3/2/2
8 = 3/3/2
9 = 3/3/3
10 = 4/3/3
11 = 4/4/3
12 = 4/4/4
13 = 5/4/4
14 = 5/5/4
15 = 5/5/5
16 = 6/5/5
17 = 6/6/5
18 = 6/6/6
19 = 7/6/6
20 = 7/7/6
21 = 7/7/7
22 = 8/7/7
23 = 8/8/7
24 = 8/8/8
25 = 9/8/8
The formula for this would be:
First third = N/3 roundup
Second third = N/3 round
Final third = N/3 rounddown
Where N is the number of UGs.
In the second third "round" means that x.33 will round down and x.67 will round up. That gives more even distribution of the UGs over the thirds, rather than a short one at the end
I'm getting a head ache. Anybody for snakes and ladders ::)
If the Army Builder does it, then no headache.
All now built into the army builder.
Si
Quote from: RobAustin on December 04, 2019, 03:26:39 PM
If the Army Builder does it, then no headache.
[/quote
Funny, it's easy to do dividing a number less than 20 by 3 is very basic.
QuoteFunny, it's easy to do dividing a number less than 20 by 3 is very basic.
Is it? please divide zero by three for me and let me know how it goes? :D
Like the look of the new scouting/game setup rules - looks much fairer.
Thanks.
I do to.
I think we will get more variety of terrain.
Easy enough to add the scouting nada deployment.
Our wiz RJC managed to do a great version of a clever equation to replace my basic one.
Si
0 divided by 3 is 0 8)
Heh, well that is one interpretation.
Let us hope nobody asks the spreadsheet to calculate it, or you will be deploying your units either not all or possibly forever :)
The next version of the army builder may well have to pick the army, tell people how to deploy their army and then how to fight with it!
::)
But I would still wouldn't win! :'(
Quote from: lionheartrjc on December 09, 2019, 07:44:52 AM
The next version of the army builder may well have to pick the army, tell people how to deploy their army and then how to fight with it!
::)
I'd like to make my OWN disastrous errors, thank you very much!