MeG

Author's Section => Rules Queries and Clarifications => Topic started by: daveparish on October 11, 2019, 11:45:08 AM

Title: Skirmishers and pushing through
Post by: daveparish on October 11, 2019, 11:45:08 AM
Imagine a Shoot and Charge TUG faces a skirmisher. It shoots and charges and the skirmisher runs away. The shooting slows the skirmisher (so it might be caught) - can the skirmisher then use cards to push through the slowing?
Title: Re: Skirmishers and pushing through
Post by: nikgaukroger on October 11, 2019, 12:14:32 PM
Yes.
Title: Re: Skirmishers and pushing through
Post by: badhabum on October 30, 2019, 07:26:55 PM
That should be clarified as many think it is only when charging  8)
Title: Re: Skirmishers and pushing through
Post by: Rino on October 30, 2019, 08:34:35 PM
Quote from: badhabum on October 30, 2019, 07:26:55 PM
That should be clarified as many think it is only when charging  8)

I agree with Badaboum
My understanding was that it was limited to Chargers during the charge phase

The use command card to prompt through fire appears only in sp2.6 on page 47.
This is the charger paragraph.

No such option is proposed to unit running away on paragraph 2.5.

in the specific case we could think maybe for the slow from the shooting but after reading the game séquence it is clearly no.

Simon thanks for an official clarie


Title: Re: Skirmishers and pushing through
Post by: Jilu on October 31, 2019, 10:35:34 PM
it does takeaway the benefit of shoot and charge on skirmishers.
makes shoot and charge less effective
skirmishers become even harder to catch
Title: Re: Skirmishers and pushing through
Post by: Simon Meg-Meister on November 01, 2019, 08:12:23 AM
Page 93 - 4

Slowing effect of fire is in the shooting section deliberatlely and states chargers and movers.

I'll try to tweak the QRS space permitting.

Si
Title: Re: Skirmishers and pushing through
Post by: Rino on November 01, 2019, 09:03:54 AM
Then have the turn séquence reviewed as well as it should be coherent with the content of the rule.

Cheers
Title: Re: Skirmishers and pushing through
Post by: Simon Meg-Meister on November 01, 2019, 02:12:48 PM
So is it just about Shoot&Charge?
Or is there more to it. than that?
The Turn sequence isn't the place if its just about that characteristic.

Si
Title: Re: Skirmishers and pushing through
Post by: Jilu on November 05, 2019, 05:10:55 AM
Quote from: Simon Meg-Meister on November 01, 2019, 02:12:48 PM
So is it just about Shoot&Charge?
Or is there more to it. than that?
The Turn sequence isn't the place if its just about that characteristic.

Si


well allowing the skirmishers to use cards to run downgrades the shoot and charge advantage
Title: Re: Skirmishers and pushing through
Post by: Simon Meg-Meister on November 05, 2019, 08:17:41 AM
Hi Jilu,

Indeed, but was always the intent from the beginning with prompting being allowed for "chargers and movers" on page 93
Movers was always anything that moves.

Worked better as a term before Shoot & Charge as that introduced evaders into the mix, and I can see not 100% whether you consider them to be "movers".
They moved so yes, but in charge phase so maybe no? I'll clear it up. No problem.

I don't mind it as it eats up good cards to get away which pays back elsewhere.  I find if I can force people to use 3 cards prompting through fire their command initiative tends to drop a lot.

Si