During Chanier there was the dioscussion on whatsapp about PURSUE or NO PURSE if a UG anihilates another UG either at charge or melee.
So I think for now about 3 cases
- A SUG vaporised by a charing TUG in the open , the charging TUG continues it's move straight forwar .
- Charge/melee : if the target breaks and was fighting in two direction, the victors have the opportunity to pursue or not but straightforward ( even is DC or CL )
- Charge/melee : frontal or flank/rear . There was a discussion about should the victotious UG pursue or not and what is he pursuing. Some answers on WhatsApp stated : NO PURSUE . But PDF rules pg 26, SP 2.8 , 8.3 stipulates that UGs that destroyed enemy where they stood may choose to pursue directly ahead a full move ( which is similar with the previous case an UG destroyed fighting in 2 directions ) . No such thing is written abiout routing units after melee
For the final rout move phase, PG 105 8B "8" stipulates tha "UGs destroyed entirely do not make a rout move .
Page 106 , 8D point 3 stipulates Other UGs make pursuit moves if any enemy they were fighting to their front rout, for whatever reason,
There is an argument that says : as the TUG is destroyed, there is NO pursue as there is no one to pursue. But I could fing it written anywhere .
The only written rule is : an enemy routs, you have a pursue/breaktrough move .
Now It could be argued that as the routing unit is destroyed and moves 0, there cannot be a pursuit . I agree but why in melee should it be so, not in charge, not in melee when the routng TUG is destroyed and does not make any routing move because it fights 2 different direction .
Those were the questions asked
So could you please clarify officially as it was a hefty discussion :-à
Page 26. Seems pretty clear to me. If you destroy an enemy UG you can choose to pursue a full move straight ahead.
SuGs contacted by charging TuGs in good going are dispersed, not destroyed.
A TuG that breaks (routed or destroyed) when fighting in two directions gives any opponents the opportunity to pursue. The routers are assumed to scatter in all directions, hence no rout move is made.
UGs that are destroyed do not make a rout move because there is nobody left to rout.
I think the reason that people may be saying no pursuit is because an earlier version of the rules said that (not sure whether it was the original version or the Compendium edition).
Richard
The reason is (and I have ruled on the basis of) that in the section of the rules on Routs and Pursuits (Section 8 from page 102 onwards) it does not mention a universal option to pursue if the enemy is destroyed. And this rules section is the natural place to look.
What it says on page 103 (8 B 2) is that an UG fighting in 2 or more directions does not rout and is destroyed and opponent has the option to pursue a full move directly ahead. This is repeated on page 106 in the pursuit section (8 D 5).
Other wise 8 D 3 says you make a pursuit move if enemy you were fighting to your front rout - no mention of destroyed here.
The bit on page 26 (8.3) is more general, but is not the natural place to look (and I must say if there is a conflict the rules section that covers in most detail feel the more natural to rule in line with)
One to bookmark for v2 to ensure the wording is clear and consistenmt across the rules methinks :)
In other words if I understand correctly is an UG is wipped out 100% destroyed, the victorious side may choose to pursue , his full move and straight forward ?
I suppose "full move" or no pursuit .
Did I read it correctly Sirs
Quote from: badhabum on April 13, 2026, 03:38:15 PMIn other words if I understand correctly is an UG is wipped out 100% destroyed, the victorious side may choose to pursue , his full move and straight forward ?
I suppose "full move" or no pursuit .
Did I read it correctly Sirs
Correct