If player B is the active player.
Unit B2 declared a charge in unit A
Unit A declared a charge in unit B1
Player B decides to move unit B2 before unit A can move.
Does the left base of UG A (marked with light blue) still get to do a 1BW charge in order to contact unit B1?
I attached a picture to showcase the units.
Yes it does.
Richard
If you were looking to simplify the game for next edition, this feels like the sort of interaction you would cut from the rules. I've got no idea how I would even begin teaching this to a new player.
Quote from: Agoz on March 08, 2026, 01:57:52 PMIf you were looking to simplify the game for next edition, this feels like the sort of interaction you would cut from the rules. I've got no idea how I would even begin teaching this to a new player.
Noted, but the rule is pretty simple. Any file of an UG in combat that is not already fighting (either directly or as a support) can charge 1BW. Forced and free charges still apply, otherwise the charge is paid for as per normal.
It can stop situations where UGs are nose to nose but can't charge each other (which I guess is why the rule is in there in the first place).
Question of whether the extra complexity justifies the rule.
Richard
Quote from: lionheartrjc on March 08, 2026, 06:50:19 PMQuote from: Agoz on March 08, 2026, 01:57:52 PMIf you were looking to simplify the game for next edition, this feels like the sort of interaction you would cut from the rules. I've got no idea how I would even begin teaching this to a new player.
Noted, but the rule is pretty simple.
Question of whether the extra complexity justifies the rule.
Richard
I think you answered your own pondering: it is simple therefore it is not a great deal of complexity so does not need much pondering.
My daughter, when she played at 13, mastered this the first time she saw it.
Answering the question
Why can't I charge here when I would have pushed on into it if this was a fresh charge? is far more difficult.
Quote from: Agoz on March 08, 2026, 01:57:52 PMIf you were looking to simplify the game for next edition, this feels like the sort of interaction you would cut from the rules. I've got no idea how I would even begin teaching this to a new player.
You would just show them posts 1 and 2 in this thread.
+1
As a supporting file may not charge but curiously may move away from it perhaps allow supporting files to charge would make it more consistent in most people's mind. It makes sens
It's a digression I know but similar
It's not the complexity that is the problem I have with this rule, the problem is if you have played most other games you expect that when a unit has been engaged in combat, it stops moving. It's also a difficult rule to teach because its not really something you teach to a player until it comes up in a game by happenstance, at which point, it can have the feel of cheating. Again, this is because most wargamers expect that when a unit has been charged, it can no longer move. The idea that part of a unit can, in this one circumstance, act independently of the unit to my mind adds friction.
It can appear peculiar I understand, but it is in accordance with the rest of the combat rules which is resolved file by file, it could be mentioned, at least in passing, when teaching a new player combat rules. They might not remember it, but would not be surprised when used against them (which is the best teacher anyway ;D)
Antoine
Quote from: badhabum on March 12, 2026, 02:22:47 PMAs a supporting file may not charge but curiously may move away from it perhaps allow supporting files to charge would make it more consistent in most people's mind. It makes sens
It's a digression I know but similar
Good point.