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Mortem et Gloriam Players forum => Player Discussion => Topic started by: Jilu on October 20, 2025, 12:30:14 PM

Title: two topics to make the game easier black dice an Sug pushing
Post by: Jilu on October 20, 2025, 12:30:14 PM
Hello, after this weekends tournament in Ruiel i had a nice game with Nik and talked about two things with him that occured in our game :
- reducing black dice to slow only dice : slows the game down and makes shooting less effective. Black dice are already bad in themselves.
  It would be easier to keep black, simply back a wound is a wound. When tyou figure out the nice to trow you just stop the thinking ...black          is simply black.
- Pushing ennemy sugs : as it stands now the rule has good intentions but is neither easy to understand nor to follow. finding a better way to do this would be nice, maybe we could (my ideas) : 

--  make an unprompted fallback but keeps at 1 MU from ennemy TUG.
-- skirmishing move with VMd
-- flee move with VMD

Title: Re: two topics to make the game easier black dice an Sug pushing
Post by: LawrenceG on October 20, 2025, 01:09:36 PM
IIRC the pushing back rule amounts to:

Identify which point on the moving TUG contacts first, call this point A;
Identify which point on the SUG is contacted first, call this point B;
Pick up the SUG;
Move the TUG to its final position;
Put down the SUG in its original orientation, with the distance AB equal to one BW.

I don't think there's any constraint on the direction the SUG moves in, but I'm not 100% sure of this.

You still have the simpler alternatives: Run away, or align base opposite base and 1 BW away.
 
FWIW I think the complicated one could be replaced by "move straight to its rear and end 1 BW away (nearest point to nearest point) from the TUG in its final position" and get probably not far off what was originally intended, but simpler to do.
Title: Re: two topics to make the game easier black dice an Sug pushing
Post by: lionheartrjc on October 20, 2025, 03:20:34 PM
1.  On the idea of a BLACK dice is simply a BLACK dice - no BLACK dice slowing only. - I wouldn't have any problem with this.

2.  On simplifying pushing back SuGs.  I agree it could be made simpler. Possibly:
    If the SuG would be contacted on the flank or rear, it has to make a RUN AWAY move.
    If the SuG would be contacted on the front edge or corner, it moves directly to its own rear, finishing 1 BW away from the final position of the TuG.

I am keeping a list of potential future changes.
Title: Re: two topics to make the game easier black dice an Sug pushing
Post by: badhabum on October 20, 2025, 03:35:39 PM
I agree
Title: Re: two topics to make the game easier black dice an Sug pushing
Post by: LawrenceG on October 21, 2025, 10:49:44 AM
Quote from: lionheartrjc on October 20, 2025, 03:20:34 PM1.  On the idea of a BLACK dice is simply a BLACK dice - no BLACK dice slowing only. - I wouldn't have any problem with this.

2.  On simplifying pushing back SuGs.  I agree it could be made simpler. Possibly:
    If the SuG would be contacted on the flank or rear, it has to make a RUN AWAY move.
    If the SuG would be contacted on the front edge or corner, it moves directly to its own rear, finishing 1 BW away from the final position of the TuG.

I am keeping a list of potential future changes.

If cavalry is starting close to a SUG that is facing at an angle, it might be possible for the TUG to move so far that the SUG can't end within 1 BW by moving straight back. In that case I suggest it should move back just sufficient to avoid being in the path of the TUG, plus 1 BW.