Following a quick conversation on facebook and rules review are being done I would like to through this one on the table
Would like to raise the cost of Charge only Bow at 23pts I feel this is overpriced for what it does.
As I have said in previous posts I agree that charge only shooters are too expensive.
I am looking at making this change for the 2026 lists.
Richard
Good news for a lot of Byzantine cavalry 8)
By reducing the multiplier to 0.4, the cost for Cavalry, Average, Drilled Loose, Protected, Charging Lancer, Charge-Only Bow would drop from 139 points to 129 points. Take 24 of them and with the points saved you could afford a SuG of 6 Average, Unprotected, Experienced Bow, Combat Shy skirmishers.
Richard
Every little helps ;)
What we agree ...amazing
On a related topic, I think it makes no sense that shooting at evaders makes it more likely they get caught. I would remove slowing effects on skirmish/run away moves.
Martin
Quote from: martymagnificent on October 08, 2025, 09:47:49 PMOn a related topic, I think it makes no sense that shooting at evaders makes it more likely they get caught. I would remove slowing effects on skirmish/run away moves.
Martin
I disagree, I can see how being shot at would disorganize a unit, cause wounds that slow them, or even just make them weal and dodge which would slow them.
This was too easy it must be some kind of trick. ;)
Quote from: Manzikert on October 09, 2025, 03:01:35 AMQuote from: martymagnificent on October 08, 2025, 09:47:49 PMOn a related topic, I think it makes no sense that shooting at evaders makes it more likely they get caught. I would remove slowing effects on skirmish/run away moves.
Martin
I disagree, I can see how being shot at would disorganize a unit, cause wounds that slow them, or even just make them weal and dodge which would slow them.
Pretty much how I see it as well - disorganisation and disruption.
How organised are troops running away any way? Wouldn't abandoning order actually make you move quicker?
Martin
Quote from: martymagnificent on October 08, 2025, 09:47:49 PMOn a related topic, I think it makes no sense that shooting at evaders makes it more likely they get caught. I would remove slowing effects on skirmish/run away moves.
Martin
Sorry to disagree.