MeG

Mortem et Gloriam Players forum => Player Discussion => Topic started by: sstoker22 on October 08, 2025, 10:53:04 AM

Title: Charge only Bow Cost
Post by: sstoker22 on October 08, 2025, 10:53:04 AM
Following a quick conversation on facebook and rules review are being done I would like to through this one on the table

Would like to raise the cost of Charge only Bow at 23pts I feel this is overpriced for what it does.
Title: Re: Charge only Bow Cost
Post by: lionheartrjc on October 08, 2025, 12:57:31 PM
As I have said in previous posts I agree that charge only shooters are too expensive.

I am looking at making this change for the 2026 lists.

Richard
Title: Re: Charge only Bow Cost
Post by: nikgaukroger on October 08, 2025, 12:59:36 PM
Good news for a lot of Byzantine cavalry  8)
Title: Re: Charge only Bow Cost
Post by: lionheartrjc on October 08, 2025, 02:05:04 PM
By reducing the multiplier to 0.4, the cost for Cavalry, Average, Drilled Loose, Protected, Charging Lancer, Charge-Only Bow would drop from 139 points to 129 points.  Take 24 of them and with the points saved you could afford a SuG of 6 Average, Unprotected, Experienced Bow, Combat Shy skirmishers.

Richard
Title: Re: Charge only Bow Cost
Post by: nikgaukroger on October 08, 2025, 06:39:34 PM
Every little helps  ;)
Title: Re: Charge only Bow Cost
Post by: badhabum on October 08, 2025, 07:41:47 PM
What we agree ...amazing
Title: Re: Charge only Bow Cost
Post by: martymagnificent on October 08, 2025, 09:47:49 PM
On a related topic, I think it makes no sense that shooting at evaders makes it more likely they get caught. I would remove slowing effects on skirmish/run away moves.

Martin
Title: Re: Charge only Bow Cost
Post by: Manzikert on October 09, 2025, 03:01:35 AM
Quote from: martymagnificent on October 08, 2025, 09:47:49 PMOn a related topic, I think it makes no sense that shooting at evaders makes it more likely they get caught. I would remove slowing effects on skirmish/run away moves.

Martin

I disagree, I can see how being shot at would disorganize a unit, cause wounds that slow them, or even just make them weal and dodge which would slow them.
Title: Re: Charge only Bow Cost
Post by: sstoker22 on October 09, 2025, 05:30:20 AM
This was too easy it must be some kind of trick. ;)
Title: Re: Charge only Bow Cost
Post by: nikgaukroger on October 09, 2025, 06:06:47 AM
Quote from: Manzikert on October 09, 2025, 03:01:35 AM
Quote from: martymagnificent on October 08, 2025, 09:47:49 PMOn a related topic, I think it makes no sense that shooting at evaders makes it more likely they get caught. I would remove slowing effects on skirmish/run away moves.

Martin

I disagree, I can see how being shot at would disorganize a unit, cause wounds that slow them, or even just make them weal and dodge which would slow them.

Pretty much how I see it as well - disorganisation and disruption.
Title: Re: Charge only Bow Cost
Post by: martymagnificent on October 09, 2025, 07:06:54 AM
How organised are troops running away any way? Wouldn't abandoning order actually make you move quicker?

Martin
Title: Re: Charge only Bow Cost
Post by: badhabum on October 09, 2025, 03:44:21 PM
Quote from: martymagnificent on October 08, 2025, 09:47:49 PMOn a related topic, I think it makes no sense that shooting at evaders makes it more likely they get caught. I would remove slowing effects on skirmish/run away moves.

Martin

Sorry to disagree.