MeG

Mortem et Gloriam Players forum => Player Discussion => Topic started by: badhabum on October 05, 2025, 07:33:27 PM

Title: Belgian proposal four flank/rear charges
Post by: badhabum on October 05, 2025, 07:33:27 PM
Inflict an automatic wound for any flank/rear charge ( per charge ) to reflect surprise, reorganisation . The aim is to speed up the game and be a good reason to protect your flanks
Title: Re: Belgian proposal for flank/rear charges
Post by: lionheartrjc on October 06, 2025, 08:21:59 AM
Thank you for the suggestion.

Would this also apply to SuGs charging the flank of TuGs (finishing off moves)?
Flank/rear charges already get a +4 claim.  Is there a danger that the game turns into a constant battle for seeking flank/rear charges and armies will suddenly take a large number of 4-base cavalry UGs?

Title: Re: Belgian proposal four flank/rear charges
Post by: steads on October 06, 2025, 11:27:18 AM
Quote from: lionheartrjc on October 06, 2025, 08:21:59 AMThank you for the suggestion.

Would this also apply to SuGs charging the flank of TuGs (finishing off moves)?
Flank/rear charges already get a +4 claim.  Is there a danger that the game turns into a constant battle for seeking flank/rear charges and armies will suddenly take a large number of 4-base cavalry UGs?


Isn't it already?
Title: Re: Belgian proposal four flank/rear charges
Post by: lionheartrjc on October 06, 2025, 12:02:21 PM
Quote from: steads on October 06, 2025, 11:27:18 AM
Quote from: lionheartrjc on October 06, 2025, 08:21:59 AMThank you for the suggestion.
Would this also apply to SuGs charging the flank of TuGs (finishing off moves)?
Flank/rear charges already get a +4 claim.  Is there a danger that the game turns into a constant battle for seeking flank/rear charges and armies will suddenly take a large number of 4-base cavalry UGs?
Isn't it already?
To be serious, no.  Obviously it is nice if you can achieve it, but there is (and should be) much more to the game than hunting for a flank attack.

Richard
Title: Re: Belgian proposal four flank/rear charges
Post by: nikgaukroger on October 06, 2025, 06:18:07 PM
Quote from: lionheartrjc on October 06, 2025, 08:21:59 AMFlank/rear charges already get a +4 claim.

This is plenty enough IMO. No need for a change.
Title: Re: Belgian proposal four flank/rear charges
Post by: Kokor Hekkus on October 06, 2025, 10:07:20 PM
Perhaps consider making a flank charge harder to achieve.
Make it that the entire base must be behind the targets front edge
I
My 2 cents, I will now duck for cover :)  ;)
Title: Re: Belgian proposal four flank/rear charges
Post by: Manzikert on October 07, 2025, 04:34:04 AM
What problem are you trying to solve with this change?
Title: Re: Belgian proposal four flank/rear charges
Post by: badhabum on October 07, 2025, 08:22:49 PM
Quote from: lionheartrjc on October 06, 2025, 08:21:59 AMThank you for the suggestion.

Would this also apply to SuGs charging the flank of TuGs (finishing off moves)?
Flank/rear charges already get a +4 claim.  Is there a danger that the game turns into a constant battle for seeking flank/rear charges and armies will suddenly take a large number of 4-base cavalry UGs?



I already see many armies with 4 bases cavalry TUGS . The basic idea is also yes , why not if SK do charge a flank which should not be usual but it is not the main idea. It's if you are not careful on your flanks, you will pay . +4 is not a receipe to insure success if the charging unit is loose, in the open, moving infantry vs cavalry ...but that would mean that even a mob could be a real danger on a flank
Title: Re: Belgian proposal four flank/rear charges
Post by: Glactophagos on October 08, 2025, 09:30:02 AM
Quote from: badhabum on October 05, 2025, 07:33:27 PMInflict an automatic wound for any flank/rear charge ( per charge ) to reflect surprise, reorganisation . The aim is to speed up the game and be a good reason to protect your flanks

I've seen this work really well in ReG, and I'mm in favor of it!
Title: Re: Belgian proposal four flank/rear charges
Post by: badhabum on October 08, 2025, 07:40:53 PM
MEG is not REG but I would indeed favour this proposal .
Title: Re: Belgian proposal four flank/rear charges
Post by: Serge on October 09, 2025, 05:43:42 PM
Quote from: Manzikert on October 07, 2025, 04:34:04 AMWhat problem are you trying to solve with this change?

It could solve for example the frustration of a 0 result with 2 red & 2 green dices... and also with a SUG if the conditions to charge a TUG are completed.
Now, it could be : "A file in a flank charge make at least a wound if no result on the dice(s)"
So, I agree with the idee.
Title: Re: Belgian proposal four flank/rear charges
Post by: LawrenceG on October 10, 2025, 11:19:41 AM
Quote from: Serge on October 09, 2025, 05:43:42 PMIt could solve for example the frustration of a 0 result with 2 red & 2 green dices... and also with a SUG if the conditions to charge a TUG are completed.
Now, it could be : "A file in a flank charge make at least a wound if no result on the dice(s)"

So would meditation.

I'm not convinced that adding complexity to change a 1 in 144 result would be justified.
Title: Re: Belgian proposal four flank/rear charges
Post by: Princeps on October 10, 2025, 01:51:47 PM
Quote from: LawrenceG on October 10, 2025, 11:19:41 AM
Quote from: Serge on October 09, 2025, 05:43:42 PMIt could solve for example the frustration of a 0 result with 2 red & 2 green dices... and also with a SUG if the conditions to charge a TUG are completed.
Now, it could be : "A file in a flank charge make at least a wound if no result on the dice(s)"

So would meditation.

I'm not convinced that adding complexity to change a 1 in 144 result would be justified.


Not sure it's that complex : I hit you in the rear, you immediately place a wound marker, seems straightforward.

Also, it would speed up the games, one of the avowed objectives (and a desirable one, IMO).

Best,
Antoine