MeG

Author's Section => Rules Queries and Clarifications => Topic started by: IanN on November 03, 2023, 07:55:19 AM

Title: Maximum Slowing Effect (from Shooting)
Post by: IanN on November 03, 2023, 07:55:19 AM
During a recent game, a unit of infantry 3 files wide charged a unit of Mid Sassanid cavalry with 'Shower Shooting'. The infantry were 1BW away. The Sassanid fired and on 3 white dice scored three 'S' results. The resulting slowing effect was ....
from shooting 3 'hits' on a unit 3 bases wide = 2BW; plus and extra 1BW for each 'S' result (Shower shooing characteristic); total of 5BW. Stick - rooted to the spot. Ouch.
So, can a unit be slowed more than their normal move ? Not normally an issue, but had a Red card and wanted to push through. Is the calculation ... slowed by 5, push through impossible (even with Red card still slowed to 3BW, stop still); or is the maximum a unit can be slowed limited to their max move, so a Red card would enable then the charge to contact   ??
For info,we played the latter, and watched in horror as the infantry were decimated in the melee 
Title: Re: Maximum Slowing Effect (from Shooting)
Post by: nikgaukroger on November 03, 2023, 08:01:03 AM
The extra slows from artillery, firearms and shower shooting add to any caused in the normal way from their shooting - PDF page 98 7 I 3. Nothing said about limiting it to the normal full move of the UG.
Title: Re: Maximum Slowing Effect (from Shooting)
Post by: LawrenceG on November 03, 2023, 10:25:59 AM
Is there any limit to the number of cards you can play to negate slows?
Title: Re: Maximum Slowing Effect (from Shooting)
Post by: steads on November 03, 2023, 10:39:15 AM
Quote from: LawrenceG on November 03, 2023, 10:25:59 AM
Is there any limit to the number of cards you can play to negate slows?
Yes 1
Title: Re: Maximum Slowing Effect (from Shooting)
Post by: IanN on November 03, 2023, 11:51:05 AM
Quote from: nikgaukroger on November 03, 2023, 08:01:03 AM
The extra slows from artillery, firearms and shower shooting add to any caused in the normal way from their shooting - PDF page 98 7 I 3. Nothing said about limiting it to the normal full move of the UG.

So is that a yes - units can be slowed more than their normal move ???
Title: Re: Maximum Slowing Effect (from Shooting)
Post by: lionheartrjc on November 03, 2023, 02:49:06 PM
Yes.
Title: Re: Maximum Slowing Effect (from Shooting)
Post by: paulstovell on November 24, 2023, 01:37:47 PM
To add, shooting can only slow the first move of a double move so in some circumstances a unit nominally slowed by more than its move can still move. Not in a charge.
Title: Re: Maximum Slowing Effect (from Shooting)
Post by: rayfredjohn on November 25, 2023, 12:47:11 AM
That's very interesting. Very useful and I'm sure very little known.