I know there had been some discussions on the subject but I did not find the answers in the new PDF or missed them sorry .
We know a SUG cannot charge a TUG unless it is one base from breaking . And my intend is for SUGs not flexible.
Now nowhere is it described with precision how to handle the following cases :
- A SUG charges, the target evades and the SUG slams into a TUG that it could not voluntarily charge . My guess it it charges, hits the unintended target and dies. ( SP 2.6.4 pg 25 )
- The SUG charges, breaks the opponent during the charge phase and pursues into a not valid target TUG in the way ...My guess it dies as per above
- The SUG charges, breaks the opponent in melee, pursues, slams into a non-valid target TUG so NEXT turn during charge phase it dies ! as per above
- A SUG charges but is intercepted by a TUG ! I suspect it dies and do the interceptor continues "intercepting" ? Rule says the charging TUG continues "charging" but what about an "intercepting" TUG does it continue moving ?
Quote from: badhabum on June 12, 2023, 09:02:36 AM
- A SUG charges but is intercepted by a TUG ! I suspect it dies and do the interceptor continues "intercepting" ? Rule says the charging TUG continues "charging" but what about an "intercepting" TUG does it continue moving ?
Intercepts are moved before charges so has made all the move it is going to before it is contacted.
Quote from: badhabum on June 12, 2023, 09:02:36 AM
- The SUG charges, breaks the opponent in melee, pursues, slams into a non-valid target TUG so NEXT turn during charge phase it dies ! as per above
A pursuit that contacts enemy it is treated as a charge move, a SUG that charges into an enemy is immediately dispersed (i.e. removed) so you do not wait until next move to remove it - it is just a charge fight that is held over until the next move.