MeG

Author's Section => Rules Queries and Clarifications => Topic started by: LawrenceG on January 24, 2023, 05:51:59 PM

Title: evade moves VMD and direction sequence in pdf - one for the errata
Post by: LawrenceG on January 24, 2023, 05:51:59 PM
5.L.3.2  "Once shooting has been done, make a variable move distance roll."
5.L.3.3 "Then decide along which of the following three directions to move:"

5.L.3.4.4 "As VMD is rolled after choosing direction"    i.e the opposite of the above.

Which one is it?
Title: Re: evade moves VMD and direction sequence in pdf - one for the errata
Post by: nikgaukroger on January 24, 2023, 06:44:56 PM
Now that is quite funny in a way as the clarification that introduced the 5 L 3.4.4 wording has been around for quite a while  ;D

IMO direction of a skirmish/run-away should be chosen before the VMD dice is rolled - doing after gives the evader too much flexibility IMO and any evade that may end nearer enemy than it starts needs jeopardy. Although I guess the counter argument would be that this may encourage players to dither over the choice.

Basically, I think 5 L 3.3 needs to be part of 5 L 2.
Title: Re: evade moves VMD and direction sequence in pdf - one for the errata
Post by: lionheartrjc on February 08, 2023, 05:11:43 PM
I think 5.L:3.4 is wrong.  We are updating the PDF edition (somebody has proofread the document and supplied some very constructive criticism) so will correct this. (Those who have already bought the PDF edition will be able to download the updated version for free).

Richard
Title: Re: evade moves VMD and direction sequence in pdf - one for the errata
Post by: nikgaukroger on February 08, 2023, 05:52:18 PM
Quote from: lionheartrjc on February 08, 2023, 05:11:43 PM
I think 5.L:3.4 is wrong.  We are updating the PDF edition (somebody has proofread the document and supplied some very constructive criticism) so will correct this. (Those who have already bought the PDF edition will be able to download the updated version for free).

Richard

Not sure about this - have emailed you.
Title: Re: evade moves VMD and direction sequence in pdf - one for the errata
Post by: badhabum on February 09, 2023, 07:53:44 AM
QuoteIMO direction of a skirmish/run-away should be chosen before the VMD dice is rolled - doing after gives the evader too much flexibility IMO and any evade that may end nearer enemy than it starts needs jeopardy. .

That's the way we played it for years and still play so

If it needs to be changed say so quickly
Title: Re: evade moves VMD and direction sequence in pdf - one for the errata
Post by: nikgaukroger on February 09, 2023, 09:23:22 AM
Quote from: badhabum on February 09, 2023, 07:53:44 AM
QuoteIMO direction of a skirmish/run-away should be chosen before the VMD dice is rolled - doing after gives the evader too much flexibility IMO and any evade that may end nearer enemy than it starts needs jeopardy. .

That's the way we played it for years and still play so

I would note that as published the Compendium had choosing the direction of skirmish/run-away after the VMD dice roll.

The clarrie re: skirmishing/running away to the units front was not consistent with the rules as published - even if it was how it was being played by some (myself included). That I (for one) prefer the idea of choosing direction first has no bearing on what was published, nor need it on how the PDF is corrected.
Title: Re: evade moves VMD and direction sequence in pdf - one for the errata
Post by: Simon Meg-Meister on February 09, 2023, 09:33:38 AM
The intent has always been choose direction and then roll. It seems something has snuck in.  Suggest we amend.

We are doing one round on minor correction and typo clearing before opening up PoD so now is the right time.
Title: Re: evade moves VMD and direction sequence in pdf - one for the errata
Post by: lionheartrjc on February 09, 2023, 09:49:28 AM
Paragraphs 5.L: 3.2 and 3.3 will need to be swapped around.  They will be adjusted to read

3.2. Once shooting has been done, decide along which of the following three directions to move:
3.2.1. Directly to your own front.
3.2.2. Directly to your own rear.
3.2.3. Turning/wheeling to align with the marked direction of charge (turns consume no distance but wheels are measured as with any other move). The wheel is made at the start of the move.
3.2.4. A skirmish or run away may only end nearer to any enemy UGs charging if it entirely escapes the chargers' path of charge before adjusting for the variable move distance roll.

3.3 Then make a variable move distance roll. To make a variable move distance roll, use a normal d6 and refer to the table on the QRS page.  Adjust distance accordingly for this down to a minimum of zero. If making a skirmish response, there is a 2HBW reduction in distance. It is quite easy not to move at all with foot skirmishers trying to skirmish – so be careful! And don't forget there is a -1 on the die, not the distance, for African or Cantabrian.
Title: Re: evade moves VMD and direction sequence in pdf - one for the errata
Post by: LawrenceG on February 09, 2023, 09:54:24 AM
Quote from: lionheartrjc on February 09, 2023, 09:49:28 AM
Paragraphs 5.L: 3.2 and 3.3 will need to be swapped around.  They will be adjusted to read
...
If making a skirmish response, there is a 2HBW reduction in distance.

If you are copy/pasting from/to the actual rule document, I think 2HBW needs to be 2 BW.