MeG

Author's Section => Rules Queries and Clarifications => Topic started by: LawrenceG on November 16, 2022, 03:35:48 PM

Title: Why are skirmishers in 3s, not 2s like everyone else?
Post by: LawrenceG on November 16, 2022, 03:35:48 PM
I'm curious if there is a game design reason for choosing to make skirmishers need 3 ranks to be effective but with a breakpoint of 1/3.

It seems to me they would function almost identically if they were effective in 2 ranks and broke on 1/2 (the same as TUGs),  numbers and SUG sizes were reduced by 1/3 and points increased by 3/2 (so same cost per effective base frontage).
Title: Re: Why are skirmishers in 3s, not 2s like everyone else?
Post by: badhabum on November 16, 2022, 05:11:15 PM
"almost" but the 3 rank deep makes their use very different from 2 rank deep especially if they must go or just move through another TUG
Title: Re: Why are skirmishers in 3s, not 2s like everyone else?
Post by: lionheartrjc on November 16, 2022, 05:21:27 PM
Simon likes deep formations of skirmishers.  Believes this better reflects how they behaved historically.

But yes, basically you are correct in that you could have them 2 deep.  It is how Magna and Pacto handle them.

Richard
Title: Re: Why are skirmishers in 3s, not 2s like everyone else?
Post by: Onurbm on November 17, 2022, 11:31:18 AM
True

but with side effect : a long 9 strong thin line , 1 deep , of skirmishers makes for a white 1/4 turn , gets to legal , no more than 4 deep .... And nicely out of the way to allow charge .

I agree skirmishers should behave and be considered as an « evasive , irritating cloud » but are maybe not that actually to date under MEG . 😉

I would advocate 2 deep in a future version 😈
Title: Re: Why are skirmishers in 3s, not 2s like everyone else?
Post by: lionheartrjc on November 17, 2022, 11:58:46 AM
There are no plans to change the rules regarding depth of skirmishers.    I am interested in why you would think skirmishers are not an evasive, irritating cloud under MeG?
Title: Re: Why are skirmishers in 3s, not 2s like everyone else?
Post by: Onurbm on November 17, 2022, 10:33:38 PM

Thanks for asking, In part they are .MEG is already a great improvement over some other rules where a mere cloud of a few dozens skirmishers might stop the movement of a phalanx of a thousand men or more .

My point remain in all cases where suddenly the cloud changes to stone
- 2nd movement of a TUG
- Evade of a TUG
- You name it ...

To me , I may err , under MEG those that may gain some consistency  are rated flexible ... other dispersed order are ... dispersed , dispersable , cloud ... not in the mood for closing in .
I may not be literate enough but am still looking for seriously documented cases where skirmishers clouds became solid enough to deal with line units .
Even at Lechaion , skirmishers needed assistance to conclude.

An other discussion occurs when dealing about last hit to be delivered to a TUG . How would the cloud miraculously solidify and become conscious that «  hey guys those are about to break , we may get in » !

Well it's already better than some
Title: Re: Why are skirmishers in 3s, not 2s like everyone else?
Post by: Jilu on November 21, 2022, 09:51:05 AM
The one thing i have trouble with is skirmishers being pushed back behind a tug with no possibility to shoot. it is often more interesting to push back than to charge them. As when you push back there is no shooting.