I see it mentioned briefly in the rules but I can't see what it applies too?
The closest I can guess is if a TUG charges a SUG and catches it because when it evades with a skirmish or run away move it does not manage to get far enough away. I can not see a rule that states it but I think the SUG is under these circumstances removed without any fight taking place? Is this called bursting through?
I suspect I have missed something in the rules. I have read through a few times now and can't find it :(
any help greatly appreciated
Andy
Page 110 point 6.
Brilliant thanks for that.
Does anyone have an index for the rule book? for example I am now looking for Shoot and charge and can't find it. There is a reference under shooting to it already having happened, and I can't find it under charging
charge and shoot - looks like you just roll as normal to shoot. As most with charge and shoot seem to be unskilled against for example an average opponent this would mean only a black dice, it that correct?
Shoot & charge is inthe glossary already i think.
It measn you shoot atthe moment you declare the charge. This can createa very unique character as you can weaken your target or often more importantly cause it some chaos and make it difficult for it to get away via the slowing effect of fire.
Simon