MeG

Author's Section => Rules Queries and Clarifications => Topic started by: Elise on October 31, 2021, 06:33:06 AM

Title: Missile Armed Foot TuGs, can't skirmish or run away
Post by: Elise on October 31, 2021, 06:33:06 AM
Say I have a loose formed tribal TuG of Javalin armed foot, if charged by nasty legionaries can they choose to run away / skirmish.

The run away or skirmish chart states , "Skirmishers, Cv,Cm or Ch with skilled , experienced, or unskilled shooters.......  (no mention of foot TuGs)

Section "J" page 126 doesn't really state foot TuGs at all 1.2 say TuGs containing any charging lancers, battle Wagons, elephants, devastating chargers, or any fully-armoured or armoured horse never run away in any circumstance.

I presume that foot TuGs containing  missile troops have to stand and fight
Title: Re: Missile Armed Foot TuGs, can't skirmish or run away
Post by: marshalney2000 on October 31, 2021, 07:43:33 AM
No run away or skirmish for foot TUGs.
Title: Re: Missile Armed Foot TuGs, can't skirmish or run away
Post by: Simon Meg-Meister on November 02, 2021, 03:15:06 PM
Indeed.  Those that ran away are SuGs, those that shot/threw and then fought are TuGs.

And welcome aboard.

Si