Can evaders prompt through any charge only or shoot and charge slows? Page 161 4. says prompting through is allowed for whatever the cause of slowing.
Oh - and can the prompt apply to a block of evaders?
Prompt through fire can be applied to any slows as the rule says.
You cannot block prompt through fire for evaders as you can only block move a prompted action and evades are not prompted actions.
Evaders may "prompt through fire" any slows incurred from S&C: usual colours and commend ranges.
There is no such thing as a "block evade" as it is not a prompted action and therefore no you cannot "block prompt" for evaders.
This is the corollary for not being able to block prompt through fire for a bunch of forced charges that happen to be in a block: you have to pay for the "block charge" to get the ability to "block prompt"
HTH Hunter
SdS
Thanks folks.
Are you panicking there Hunter?
Taking this a stage further presumably you cannot cancel minus distance from variable dice throws.
Also when do you take the decision to cancel slows - before or after you roll variable dice?
I'm not sure. It says you can prompt through whatever the cause of slowing. No panic here, just excitement. Just 4 sleeps!
Quote from: marshalney2000 on August 17, 2021, 09:34:37 PM
Taking this a stage further presumably you cannot cancel minus distance from variable dice throws.
Those are not slows so indeed you cannot prompt through them.
Quote
Also when do you take the decision to cancel slows - before or after you roll variable dice?
Turn sequence lists prompting through fire after rolling the variable move dice - see page 84.
Thanks Nik. Top hole.
Interesting situation as it makes it very mathematical in that you know exactly whether or not you have to prompt and use a card. It takes away a bit of the uncertainty that the combination of slows and variable dice provide. Still could be very costly in cards if you have a few units in a command who all have to prompt. If you have been running away very few cards if any tonthen turn them back again.
Isn't it the same when you charge? You know then if its worth prompting through any slowing. On another point though - if evaders evade to their front and wheech past the side and to the rear of the chargers do the chargers still have to wheel in the direction of the charge to try to catch them or can they do a 180 or 90 degree turn?
Still wheel only at the start of their charge by the chargers.
..... and is the wheel measured all the way round or just the distance the UG front bases travel (a la an old set of rules we used to play). Remember that old chestnut Nik?
Straight line and at the start of a charge is max 90 degrees.
Hmmm ..... are you saying the chargers front bases do a 90 degrees wheel measuring old front to new front then the remainder of the move away from the evaders who are now behind 'em?
The reason I ask is that page 132 5. seems to allow this if it is deemed to be "in an attempt to catch" the target which has evaded. You could argue whether moving further from the target due to the max 90 degree turn is such an attempt. interested in knowing how this has been played or ruled by the competition tigers.
It can certainly happen if the chargers choose to attempt to catch the evaders rather than charge along the declared charge path - it is a choice and not compulsory - their attempt has been a failure.
Quote from: Hunter on August 18, 2021, 10:54:58 AM
Hmmm ..... are you saying the chargers front bases do a 90 degrees wheel measuring old front to new front then the remainder of the move away from the evaders who are now behind 'em?
I am not sure what you are asking here.
If you don't move in the original marked charge direction then the wheel has to be in an attempt to follow the evaders, so you can't wheel in the opposite direction or move further away from the evaders. You may not necessarily catch the evaders, but you have to be heading towards them (compared to the marked charge direction). The rule here cannot be too prescriptive because issues like intervening friends and terrain might have an impact on the direction that the chargers can take. It is about the only flexibility that chargers get (skirmishers get the movement options after an evade). The wheel can be up to 90 degrees, but will usually be much less.
Richard
2 TUGs of 4 bases. Chargers pointing south, Evaders pointing north. The evaders are only slightly to the side of and forward of the front base of the charges. The chargers charge. the evaders evade to their own front. They are now behind the chargers. The chargers wheel 90 degrees to make their best attempt at following the evaders. From just after turning 90 degrees the chargers best attempt at catching the evaders is to hurtle away from them still at 90 degrees or are further wheels allowed after the 90? Pg 120 6.1 says the chargers can change direction to attempt to catch the evaders. Pg 132 5. says the chargers may not exceed 90 degree at the beginning of the charge.
IMO the rules are quite clear that chargers under any circumstances, including changing direction to chase evaders, can only wheel up to 90 degrees and this is at the start of the charge - no other changes of direction no matter how much the player may want one :D
In your example (which is exactly what happened in a game I played a couple of months ago) the chargers best attempt to catch the evaders is a dismal failure - its just the best they can manage against a slippery enemy. In such cases it is often better for them just to stick to their original charge path in my experience.
Quote from: Hunter on August 18, 2021, 12:12:55 PM
2 TUGs of 4 bases. Chargers pointing south, Evaders pointing north. The evaders are only slightly to the side of and forward of the front base of the charges. The chargers charge. the evaders evade to their own front. They are now behind the chargers. The chargers wheel 90 degrees to make their best attempt at following the evaders. From just after turning 90 degrees the chargers best attempt at catching the evaders is to hurtle away from them still at 90 degrees or are further wheels allowed after the 90? Pg 120 6.1 says the chargers can change direction to attempt to catch the evaders. Pg 132 5. says the chargers may not exceed 90 degree at the beginning of the charge.
Yes. Probably a bit daft to charge in such circumstances. I think you either follow your charge direction or you wheel 90 and move the full extent of your charge. In either situation, the enemy ends up behind you.
Richard
Ok, thanks fellahs.
HH
I am a little confused by the hypothetical posed by Hunter in which a charged unit evades to its front and wheels to get behind the charging unit. The rules, on p. 128 clearly state directly to one's own front. Wheeling is not directly to the front. As I understand it a unit making an evade move can only wheel to align with the charge direction. Am I misunderstanding the rules or taking them too literally?
Quote from: Pyrrhus on September 08, 2021, 04:46:02 PM
I am a little confused by the hypothetical posed by Hunter in which a charged unit evades to its front and wheels to get behind the charging unit. The rules, on p. 128 clearly state directly to one's own front. Wheeling is not directly to the front. As I understand it a unit making an evade move can only wheel to align with the charge direction. Am I misunderstanding the rules or taking them too literally?
in Hunter's example its the chargers that wheel not the evaders they only 'The evaders are only slightly to the side of and forward of the front base of the charges. The chargers charge. the evaders evade to their own front. They are now behind the chargers. The chargers wheel 90 degrees to make their best attempt at following the evaders. '
'They are now behind the chargers' - in the sense of behind a line drawn across the front of the charging unit (before it charges) , not directly behind the elements of the charging unit.