MeG

Author's Section => Rules Queries and Clarifications => Topic started by: Bill on August 16, 2021, 10:57:07 AM

Title: Amushes and double moves
Post by: Bill on August 16, 2021, 10:57:07 AM
This came up in a game at the weekend. If you have a TUG in ambush and your opponent double move towards the piece of terrain, do they have to stop at the 4BW limit when doing the second move - bearing in mind they still cannot see the ambushing unit at that distance? We wondered whether this double move forces the ambushing player to reveal whether its a bluff or a TUG and/or fully reveal the ambushing unit although its still out of sight.
Title: Re: Amushes and double moves
Post by: lionheartrjc on August 16, 2021, 02:08:08 PM
Enemy UGs cannot be aware of ambushers so do not stop at 4BW. When the UG reaches the point at which the ambushers are visible then the player has to declare whether the ambush is a dummy or not. (point 8 on p 181.

Richard
Title: Re: Amushes and double moves
Post by: Bill on August 16, 2021, 02:53:13 PM
Thanks, that seems logical. We could not find reference in the rules to double moves only having to stop if they are aware of the enemy - would this then apply to other circumstances where 'on table' units (not in ambush) could not be seen i.e a unit behind a hill or in terrain but not visible. In those circumstances could the player claim their double moving units are not aware of the enemy and therefore continue to make a full double move?
Title: Re: Amushes and double moves
Post by: lionheartrjc on August 16, 2021, 05:49:05 PM
No.  This is why I used the term "aware" not "visible".  You stop 4BW away even if a TuG is not visible.  Ambushes however are different. 

Richard